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* '''''Dispel'' Vulnerability (Ex):''' If an esper is the target of a targeted ''[http://www.d20srd.org/srd/spells/dispelMagic.htm dispel magic]'' or similar effect, she takes 2d6/caster level points of damage in addition to the spell's normal effects; if the effect allows a save, the esper suffers only half damage on a successful save. If she is within the radius of such an effect but is not specifically targeted by it, she instead takes 1d6/caster level points of damage (with a successful save against the effect halving the damage). An esper that is within the radius of a disjoining effect (such as ''[http://www.d20srd.org/srd/spells/magesDisjunction.htm mage's disjunction]'') must make the effect's saving throw or else die; if the effect does not allow a saving throw, the esper may make a Will save against what the spell's DC would be. Espers are partially magic, and effects that disrupt magic disrupt her very being.
 
* '''''Dispel'' Vulnerability (Ex):''' If an esper is the target of a targeted ''[http://www.d20srd.org/srd/spells/dispelMagic.htm dispel magic]'' or similar effect, she takes 2d6/caster level points of damage in addition to the spell's normal effects; if the effect allows a save, the esper suffers only half damage on a successful save. If she is within the radius of such an effect but is not specifically targeted by it, she instead takes 1d6/caster level points of damage (with a successful save against the effect halving the damage). An esper that is within the radius of a disjoining effect (such as ''[http://www.d20srd.org/srd/spells/magesDisjunction.htm mage's disjunction]'') must make the effect's saving throw or else die; if the effect does not allow a saving throw, the esper may make a Will save against what the spell's DC would be. Espers are partially magic, and effects that disrupt magic disrupt her very being.
 
* '''Living Arcana (Sp):''' Instead of using a spell slot to cast an arcane spell or artificer infusion, the esper may instead take an amount of damage equal to double the spell or infusion's level (0-level spells deal 1 point of damage); this damage cannot be prevented by any means. Espers are partially made of magic, and they can shape this into spells, though it requires some of their own life force. Casting an epic arcane spell in this manner deals an amount of damage equal to double the spell's Spellcraft DC to cast.
 
* '''Living Arcana (Sp):''' Instead of using a spell slot to cast an arcane spell or artificer infusion, the esper may instead take an amount of damage equal to double the spell or infusion's level (0-level spells deal 1 point of damage); this damage cannot be prevented by any means. Espers are partially made of magic, and they can shape this into spells, though it requires some of their own life force. Casting an epic arcane spell in this manner deals an amount of damage equal to double the spell's Spellcraft DC to cast.
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* '''Arcane Healing (Sp):''' As a standard action, an esper may expend a spell slot or artificer infusion to heal herself. Doing so heals 1d4+1/spell level points of damage (0-level spells heal 1d4 points).
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* '''Arcane Healing (Sp):''' As a standard action, an esper may expend a spell slot or artificer infusion to heal herself. Doing so heals 1d8+1/spell level points of damage (0-level spells heal 1d8 points).
 
* '''Arcane Transformation (Sp):''' Summoning all of their internal arcane power, an esper can temporarily transform into a living expression of arcane power - a [[Trinity:Creature_living_spell | living spell]]. When the esper uses this ability, she chooses a single arcane spell (or infusion, if she is an [[Trinity:Artificer | artificer]]; or invocation, if she is a [[Trinity:Warlock | warlock]]) she knows, which is the spell she turns into. This transformation lasts for 1 round per character level. An esper can use this ability a limited number of times per day, as noted in the table below.
 
* '''Arcane Transformation (Sp):''' Summoning all of their internal arcane power, an esper can temporarily transform into a living expression of arcane power - a [[Trinity:Creature_living_spell | living spell]]. When the esper uses this ability, she chooses a single arcane spell (or infusion, if she is an [[Trinity:Artificer | artificer]]; or invocation, if she is a [[Trinity:Warlock | warlock]]) she knows, which is the spell she turns into. This transformation lasts for 1 round per character level. An esper can use this ability a limited number of times per day, as noted in the table below.
  

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