Editing Trinity:Esper

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* -2 Con, +2 Int, +4 Cha. Espers are not hardy, but are intellectually quick, and often have a powerful and commanding presence.
 
* -2 Con, +2 Int, +4 Cha. Espers are not hardy, but are intellectually quick, and often have a powerful and commanding presence.
 
* Medium-size.
 
* Medium-size.
βˆ’
* '''Elemental:''' Espers are elementals, not humanoids. As such, they are not affected by spells or effects that normally only affect humanoids. Unlike other elementals, however, they are subject to critical hits and flanking, and they eat, sleep, and breathe normally.
 
 
* Espers have a base move rate of 30 feet.
 
* Espers have a base move rate of 30 feet.
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* Espers have darkvision with a base of 60 feet.
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* Espers have low-light vision with a base multiplier of x2.
 
* '''Innate Spell (Sp):''' At 1st level, an esper chooses a single arcane spell or artificer infusion of 1st level. The esper can cast this spell at will, though doing so deals 1 point of damage to the esper; this damage cannot be prevented by any means. By drawing on their essence, an esper can effect change on the world.
 
* '''Innate Spell (Sp):''' At 1st level, an esper chooses a single arcane spell or artificer infusion of 1st level. The esper can cast this spell at will, though doing so deals 1 point of damage to the esper; this damage cannot be prevented by any means. By drawing on their essence, an esper can effect change on the world.
 
* '''[[Trinity:The_Forces#Force_Resistance | Resistances]] (Ex):''' Espers have PR and TR equal to their level. These resistances overlap (do not stack) with resistances gained due to class.
 
* '''[[Trinity:The_Forces#Force_Resistance | Resistances]] (Ex):''' Espers have PR and TR equal to their level. These resistances overlap (do not stack) with resistances gained due to class.

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