Editing Trinity:Faith Ability
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
===Obligatory=== | ===Obligatory=== | ||
* '''Divine Classes.''' Any class that has a Divine force alignment uses Faith as its key ability, rather than Wisdom or Charisma. | * '''Divine Classes.''' Any class that has a Divine force alignment uses Faith as its key ability, rather than Wisdom or Charisma. | ||
− | * '''Divine Effects.''' A character with a Faith modifier adds his Faith modifier to a Divine effect's caster level to determine its effectiveness; this includes duration | + | * '''Divine Effects.''' A character with a Faith modifier adds his Faith modifier to a Divine effect's caster level to determine its effectiveness; this includes duration. (''For instance, a character with a 14 Faith (+2 modifier) is affected by a'' cure light wounds ''cast by a 2nd-level cleric. The spell is treated as having been cast by a 4th-level cleric.) |
− | |||
− | |||
− | |||
==Faith Force Effects and Items== | ==Faith Force Effects and Items== |