Editing Trinity:Gremlin

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* A gremlin’s base land speed is 20 feet.
 
* A gremlin’s base land speed is 20 feet.
 
* Gremlins have darkvision with a base distance of 60 feet.
 
* Gremlins have darkvision with a base distance of 60 feet.
* '''Weapon Familiarity:''' Gremlins treat gremlin wrenches, propellers, and propeller-blades as martial weapons rather than exotic weapons. Gremlins aren't martial creatures, but have learned to use spare parts as weapons.
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* '''Weapon Familiarity:''' Gremlins treat gremlin wrenches, propellors, and propellor-blades as martial weapons rather than exotic weapons. Gremlins aren't martial creatures, but have learned to use spare parts as weapons.
 
* +2 racial bonus to Disable Device, Open Lock, and Repair checks. Gremlins have a natural affinity for machines, and can quickly figure out how to break or fix anything that crosses their path.
 
* +2 racial bonus to Disable Device, Open Lock, and Repair checks. Gremlins have a natural affinity for machines, and can quickly figure out how to break or fix anything that crosses their path.
 
* Gremlins gain the ''Technical Training'' feat for free (consult ''SteamWorks'').
 
* Gremlins gain the ''Technical Training'' feat for free (consult ''SteamWorks'').
* '''Disassemble (Ex):''' Gremlins all are well-versed in the art of deconstruction and scavenging. Disassembling a device takes 1 round per device level (0-level devices require a standard action). The device is allowed a Fortitude save to avoid being dismantled, with the DC set by the gremlin's Disable Device roll. When finished, if successful, the device is useless, and the gremlin has parts with a total value equal to the cost it would take to construct the device; these parts can then be used to construct other devices.
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* '''Disassemble (Ex):''' Gremlins all are well-versed in the art of desconstruction and scavenging. Disassembling a deivce takes 1 round per device level (0-level devices require a standard action). The device is allowed a Fortitude save to avoid being dismantled, with the DC set by the gremlin's Disable Device roll. When finished, if successful, the device is useless, and the gremlin has parts with a total value equal to the cost it would take to construct the device; these parts can then be used to construct other devices.
 
* '''Automatic Languages:''' One Common language, one Trade language, Assembly. Bonus Languages: Any.
 
* '''Automatic Languages:''' One Common language, one Trade language, Assembly. Bonus Languages: Any.
 
* '''Favored Class:''' Choose one - [[Trintiy:Gadgeteer | gadgeteer]], [[Trinity:Inventor | inventor]].
 
* '''Favored Class:''' Choose one - [[Trintiy:Gadgeteer | gadgeteer]], [[Trinity:Inventor | inventor]].

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