Editing Trinity:Jikuu J-R

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 37: Line 37:
 
   You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability  
 
   You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability  
 
   damage to Dexterity. A successful Fortitude save negates this effect.
 
   damage to Dexterity. A successful Fortitude save negates this effect.
</div>
 
 
<div id="Meteor">
 
'''Meteor'''
 
  '''''Spatial''''' [Celestial]
 
  '''Level:''' Tmp 9
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Long (400 feet + 40 feet/level)
 
  '''Area:''' Four 40-ft.-radius spreads; see text
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None or Reflex half; see text
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 9
 
 
 
  You summon a meteor shower from somewhere or sometime in the universe, causing four 2-foot-diameter spheres to spring from your
 
  outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.
 
 
  If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature
 
  struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s
 
  energy damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space.
 
  You may aim more than one meteor at the same target.
 
 
  Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of damage (half fire, half cold)
 
  to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each.
 
  (Fire and cold resistance applies to each sphere’s damage individually.)
 
 
</div>
 
</div>
  
 
<div id="Meteorite">
 
<div id="Meteorite">
 
  '''Meteorite'''
 
  '''Meteorite'''
   '''''Spatial''''' [Celestial]
+
   '''''Spatial''''' (Celestial)
 
   '''Level:''' Tmp 3
 
   '''Level:''' Tmp 3
 
   '''Casting Time:''' 1 standard action
 
   '''Casting Time:''' 1 standard action
Line 94: Line 69:
 
   You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
 
   You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
 
   your initiative).  
 
   your initiative).  
</div>
 
 
<div id="Nova">
 
'''Nova'''
 
  '''''Spatial''''' [Celestial]
 
  '''Level:''' Tmp 7
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Area:''' 20 ft radius burst
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Fort half
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 7
 
 
 
  You summon a nova from the heavens of the past, causing an explosion of apocalyptic proportions.
 
 
  All creatures in the affected area take 1d8/level (max 20d8) points of damage. A third of this damage is fire damage, another
 
  third is sonic damage, and the last third is physical damage. A successful Fortitude save halves the damage.
 
 
  The rate at which this explosion expands is such that Mettle or similar abilities cannot reduce the damage dealt.
 
 
  After the initial damage is dealt, the entire area becomes irradiated, and is treated as an area of light radiation for one day.
 
 
</div>
 
</div>
  
Line 259: Line 212:
 
   side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your  
 
   side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your  
 
   original position.
 
   original position.
</div>
 
 
<div id="Quarter">
 
'''Quarter'''
 
  '''''Spatial''''' [Compression]
 
  '''Level:''' Tmp 10
 
  '''Jikuu Points:''' 10
 
 
 
  This jikuu functions as per [[Trinity:Jikuu_A-I#Gravity|''gravity'']], but the rapid gravitional pulses cause the creature to lose
 
  three-quarters of its hit points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
 
</div>
 
 
<div id="Quick">
 
'''Quick'''
 
  '''''Temporal''''' (Manipulation)
 
  '''Level:''' Tmp 8
 
  '''Casting Time:''' 1 swift action + 1 full-round action
 
  '''Range:''' Personal
 
  '''Target:''' You
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 8
 
 
 
  You manipulate your personal timeline in such a way as to allow yourself to take many more actions than should be conceivably
 
  possible in such a small amount of time.
 
 
  When you use this jikuu, you gain two standard actions and two move actions.
 
 
  Once you use this jikuu, you cannot use it again in that round. The universe is resilient to such gross manipulations of time, and
 
  any further attempts to use this jikuu in a single round simply fail.
 
 
</div>
 
</div>
  
Line 513: Line 435:
 
   You automatically teleport an item you can see within range directly to your hand. If the object is in the possession of an
 
   You automatically teleport an item you can see within range directly to your hand. If the object is in the possession of an
 
   opponent, it comes to your hand if your opponent fails a Will save.
 
   opponent, it comes to your hand if your opponent fails a Will save.
</div>
 
 
<div id="Rewind">
 
'''Rewind'''
 
  '''''Temporal''''' (Modification)
 
  '''Level:''' Tmp 9
 
  '''Casting Time:''' 1 full-round action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Duration:''' Instantaneous
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 9
 
 
 
  You can regress apparent time 1 round into the past. In effect, you “replay” the previous round of activity. The jikuu regresses
 
  time to the point along the time stream just prior to your previous turn, undoing the effects of everyone else’s actions in the
 
  meantime. Once you have used time regression, only you retain knowledge of what happened during the round that is being replayed;
 
  however, you can communicate that knowledge verbally to your companions, if desired. During the round that you live through a
 
  second time, you can act on knowledge you previously gained by already living through the immediate future.
 
 
  Even if you do not use this jikuu again on your second pass through the same round, you still must lose the JP necessary to use it
 
  initially.
 
 
</div>
 
</div>
  
 
[[category:Trinity]]
 
[[category:Trinity]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)