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| You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability | | You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability |
| damage to Dexterity. A successful Fortitude save negates this effect. | | damage to Dexterity. A successful Fortitude save negates this effect. |
− | </div>
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− | <div id="Meteor">
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− | '''Meteor'''
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− | '''''Spatial''''' [Celestial]
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− | '''Level:''' Tmp 9
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Long (400 feet + 40 feet/level)
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− | '''Area:''' Four 40-ft.-radius spreads; see text
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' None or Reflex half; see text
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 9
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− | You summon a meteor shower from somewhere or sometime in the universe, causing four 2-foot-diameter spheres to spring from your
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− | outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.
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− |
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− | If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature
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− | struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s
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− | energy damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space.
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− | You may aim more than one meteor at the same target.
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− |
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− | Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of damage (half fire, half cold)
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− | to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each.
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− | (Fire and cold resistance applies to each sphere’s damage individually.)
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| </div> | | </div> |
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| <div id="Meteorite"> | | <div id="Meteorite"> |
| '''Meteorite''' | | '''Meteorite''' |
− | '''''Spatial''''' [Celestial] | + | '''''Spatial''''' (Celestial) |
| '''Level:''' Tmp 3 | | '''Level:''' Tmp 3 |
| '''Casting Time:''' 1 standard action | | '''Casting Time:''' 1 standard action |
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| You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for | | You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for |
| your initiative). | | your initiative). |
− | </div>
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− | <div id="Nova">
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− | '''Nova'''
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− | '''''Spatial''''' [Celestial]
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− | '''Level:''' Tmp 7
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− | '''Casting Time:''' 1 standard action
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− | '''Range:''' Medium (100 feet + 10 feet/level)
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− | '''Area:''' 20 ft radius burst
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Fort half
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 7
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− | You summon a nova from the heavens of the past, causing an explosion of apocalyptic proportions.
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− |
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− | All creatures in the affected area take 1d8/level (max 20d8) points of damage. A third of this damage is fire damage, another
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− | third is sonic damage, and the last third is physical damage. A successful Fortitude save halves the damage.
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− |
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− | The rate at which this explosion expands is such that Mettle or similar abilities cannot reduce the damage dealt.
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− |
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− | After the initial damage is dealt, the entire area becomes irradiated, and is treated as an area of light radiation for one day.
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| </div> | | </div> |
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| side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your | | side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your |
| original position. | | original position. |
− | </div>
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− |
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− | <div id="Quarter">
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− | '''Quarter'''
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− | '''''Spatial''''' [Compression]
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− | '''Level:''' Tmp 10
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− | '''Jikuu Points:''' 10
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− | This jikuu functions as per [[Trinity:Jikuu_A-I#Gravity|''gravity'']], but the rapid gravitional pulses cause the creature to lose
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− | three-quarters of its hit points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
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− | </div>
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− |
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− | <div id="Quick">
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− | '''Quick'''
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− | '''''Temporal''''' (Manipulation)
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− | '''Level:''' Tmp 8
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− | '''Casting Time:''' 1 swift action + 1 full-round action
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− | '''Range:''' Personal
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− | '''Target:''' You
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− | '''Duration:''' Instantaneous
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− | '''Saving Throw:''' Will negates (harmless)
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 8
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− | You manipulate your personal timeline in such a way as to allow yourself to take many more actions than should be conceivably
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− | possible in such a small amount of time.
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− |
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− | When you use this jikuu, you gain two standard actions and two move actions.
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− |
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− | Once you use this jikuu, you cannot use it again in that round. The universe is resilient to such gross manipulations of time, and
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− | any further attempts to use this jikuu in a single round simply fail.
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| </div> | | </div> |
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| You automatically teleport an item you can see within range directly to your hand. If the object is in the possession of an | | You automatically teleport an item you can see within range directly to your hand. If the object is in the possession of an |
| opponent, it comes to your hand if your opponent fails a Will save. | | opponent, it comes to your hand if your opponent fails a Will save. |
− | </div>
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− |
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− | <div id="Rewind">
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− | '''Rewind'''
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− | '''''Temporal''''' (Modification)
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− | '''Level:''' Tmp 9
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− | '''Casting Time:''' 1 full-round action
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− | '''Range:''' Personal
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− | '''Targets:''' You
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− | '''Duration:''' Instantaneous
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− | '''Temporal Opposition:''' Yes
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− | '''Jikuu Points:''' 9
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− |
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− | You can regress apparent time 1 round into the past. In effect, you “replay” the previous round of activity. The jikuu regresses
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− | time to the point along the time stream just prior to your previous turn, undoing the effects of everyone else’s actions in the
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− | meantime. Once you have used time regression, only you retain knowledge of what happened during the round that is being replayed;
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− | however, you can communicate that knowledge verbally to your companions, if desired. During the round that you live through a
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− | second time, you can act on knowledge you previously gained by already living through the immediate future.
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− |
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− | Even if you do not use this jikuu again on your second pass through the same round, you still must lose the JP necessary to use it
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− | initially.
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| </div> | | </div> |
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| [[category:Trinity]] | | [[category:Trinity]] |