Trinity:Jikuu J-R

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This is a list of Jikuu for the Trinity campaign setting. The list has gotten too long for a single page, and as such, the Jikuu have been split onto three pages.

A - I | J - R | S - Z

Jikuu (J - R)

The following is an alphabetical list of Jikuu, from J to R.

Lag
  Temporal (Manipulation)
  Level: Tmp 3
  Casting Time: 1 swift action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: 1 round/level (D)
  Saving Throw: Will negates; see text
  Temporal Opposition: Yes
  Jikuu Points: 3
  
  You cause the target to slowly lag in time, their perception of time being slowly skewed. Every round for one round/level, on your
  turn, the target's initiative is reduced by 3; each time this occurs, the target is allowed a Will save, with success negating the
  jikuu.
Lethargy
  Spatial (Manipulation)
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: Instantaneous
  Saving Throw: Fort negates
  Temporal Opposition: Yes 
  Jikuu Points: 1
  
  You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability 
  damage to Dexterity. A successful Fortitude save negates this effect.
Meteorite
  Spatial (Celestial)
  Level: Tmp 3
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One creature
  Duration: Instantaneous
  Saving Throw: Reflex half
  Temporal Opposition: No
  Jikuu Points: 3
  
  You bring forth a meteorite from somewhere or sometime in the universe, and crash it down upon your target. The creature takes
  2d8+1/level (max +10) points of damage, with a successful Reflex save halving the damage.
Moment
  Temporal (Movement)
  Level: Tmp 1
  Casting Time: 1 swift action
  Range: Personal
  Targets: You
  Duration: Instantaneous
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 1
  
  You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
  your initiative). 
Offensive Precognition
  Foresight
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: 1 hour/level (D)
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  Your target perceives time a split-second before others, allowing him to react to his opponent's defenses before they prepare
  them. Your target gains a +2 insight bonus on attack rolls.
Offensive Foresight
  Foresight
  Level: Tmp 2
  Casting Time: 1 standard action
  Range: Personal
  Targets: You
  Duration: 1 minute/level (D)
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  You perceive time a split-second before others, allowing you to maximize your offensive capability. You gain a +2 insight bonus on 
  damage rolls with weapons.
Pause
  Temporal (Manipulation)
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One creature + one creature/two levels (maximum five creatures)
  Duration: Instantaneous
  Saving Throw: Will negates
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately).
  At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
  this jikuu.
Phase Shift
  Spatial (Modification)
  Level: Tmp 2
  Casting Time: 1 standard action
  Range: Personal
  Effect: A solid surface, not thicker than 1'
  Duration: Instantaneous
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 2
  
  You instantly pass through a designated material, which cannot be thicker than 1 foot. You appear immediately on the other 
  side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your 
  original position.
Quintessence
  Temporal (Modification)
  Level: Tmp 4
  Casting Time: 1 standard action
  Range: 0 ft.
  Effect: 1-inch-diameter dollop of quintessence; see text
  Duration: Instantaneous
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 4
  
  You collapse a bit of time from the continuum, forming a 1-ounce dollop of thick, gooey material called quintessence. This
  substance shimmers like a silver mirror when viewed from some angles but is transparent from other viewpoints. You can smooth a
  dollop of quintessence around any extremely small object.

  Objects sealed within quintessence are protected from the effects of time; in practical terms, they enter a state of stasis.
  Living flesh with only partial contact with quintessence is also partially pulled out of the time stream (the manifester is immune
  to this effect). This disruption deals 1 point of damage per round beginning 10 rounds after partial contact occurs.

  Quintessence can be manually scraped away from a protected object, freeing it to rejoin the time stream. When you do this, there
  is a 75% chance that the quintessence evaporates back into the continuum. Otherwise, it coalesces again into a 1-inch-diameter
  bead, available for later use.

  Large quantities of quintessence could theoretically be gathered to preserve large items or structures (or even a complete living
  creature; if completely immersed, a living creature would not take the damage associated with partial contact). However, templars
  and other Time-based creatures are generally loath to do so because accumulations of quintessence weighing 1 pound or more hinder
  temporal activity within a 5-foot radius of the accumulation: Jikuu require twice as many jikuu points to use, unless the templar
  makes a successful DC 16 Will save each time he or she attempts to use a jikuu.
Regen
  Temporal (Manipulation)
  Level: Tmp 4
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: 1 round/level (D)
  Saving Throw: Will negates (Harmless)
  Temporal Opposition: Yes
  Jikuu Points: 4
  
  You cause a creature's natural healing to accelerate incredibly rapidly. The creature essentially gains Fast Healing, with the
  amount healed by this ability being 2d4 points every round for 1 round/level.
Reset
  Temporal/Spatial (Modification)
  Level: Tmp 6
  Casting Time: 1 standard action
  Range: Personal
  Effect: You
  Duration: Instantaneous
  Saving Throw: None
  Temporal Opposition: Yes
  Jikuu Points: 6
  
  You must have a tracer in place to use this jikuu.

  When you use this jikuu, you rip a version of yourself from one of the infinite alternate timelines that branched off from
  the single moment when you put your tracer in place - specifically, you pull forth a copy of yourself that opted to not
  move from the spatial location of the tracer - and replace your current self with that version.

  Anything that occurred between when you use this jikuu and when you put your tracer into place is lost to you. If you
  acquired any new equipment, took damage, gained experience, or experienced any similar changes, they no longer apply to you.
  You also lose any knowledge you have gained since you used tracer; you are effectively pulling yourself forward from the
  moment immediately following having used tracer.

  You still lose the amount of JP you spent to use this jikuu - the tracer absorbs it from all of the infinite timelines
  branching off of it. In addition, for a split-second, your consciousness is split over two disparate timelines; as such,
  after using this jikuu, you are disoriented for one round.

  After using this jikuu, your tracer jikuu ends.
Restore Creature
  Temporal (Manipulation)
  Level: Tmp 4
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: 1 round/level (D)
  Saving Throw: Fortitude negates
  Temporal Opposition: Yes
  Jikuu Points: 4
  
  You temporarily cause a creature to revert to a younger state, reducing its age category by one; however, this effect is not
  permanent. The creature gains or suffers all physical penalties, as appropriate for the change in age category.

  This jikuu has no effect on the following creature types: Constructs, Elementals, Fey, Ooze, Outsiders, and Undead.

  Restore Creature counters and negates Age Creature.
Retrieve
  Spatial (Manipulation)
  Level: Tmp 4
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One object you can hold or carry in one hand, weighing up to 10 lb./level
  Duration: Instantaneous
  Saving Throw: Will negates (see text)
  Temporal Opposition: No
  Jikuu Points: 4
  
  You automatically teleport an item you can see within range directly to your hand. If the object is in the possession of an
  opponent, it comes to your hand if your opponent fails a Will save.