Difference between revisions of "Trinity:Perception"

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(Perception Force Effects and Items)
(Perception is Used for...)
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==Perception is Used for...==
 
==Perception is Used for...==
* Attack rolls with firearms (and firearms only - other ranged weapons are still Dexterity-based).
+
===Obligatory===
* Low-light vision. Add the character's Perception modifier to its multiplier for how far she sees in low-light conditions.
+
* '''Attack rolls with firearms.''' Attack rolls made with other ranged weapons, such as with crossbows and thrown weapons, are still made with Dexterity.
* Darkvision. Multiply the character's Perception modifier by 10 and add the result to the character's darkvision distance.
+
* '''Low-light vision.''' Add the character's Perception modifier to its multiplier for how far she sees in low-light conditions.
* Listen, Search, and Spot. These three skills are based on Perception, rather than Intelligence or Wisdom.
+
* '''Darkvision.''' Multiply the character's Perception modifier by 10 and add the result to the character's darkvision distance.
 +
* '''Listen, Search, and Spot.''' These three skills are based on Perception, rather than Intelligence or Wisdom.
  
 
==Perception Force Effects and Items==
 
==Perception Force Effects and Items==

Revision as of 16:53, 13 October 2007

Perception

Perception (Per) is used in Trinity because of the existence of firearms. If firearms were based upon Dexterity, they would rapidly become unbalanced. To counter that, the Perception ability score was created.

Perception is Used for...

Obligatory

  • Attack rolls with firearms. Attack rolls made with other ranged weapons, such as with crossbows and thrown weapons, are still made with Dexterity.
  • Low-light vision. Add the character's Perception modifier to its multiplier for how far she sees in low-light conditions.
  • Darkvision. Multiply the character's Perception modifier by 10 and add the result to the character's darkvision distance.
  • Listen, Search, and Spot. These three skills are based on Perception, rather than Intelligence or Wisdom.

Perception Force Effects and Items

HAWK'S EYES
Transmutation
Level: Brd 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

The affected creature gains the keen eyesight of a hawk. The spell grants the subject a +4 enhancement bonus to Perception.
HAWK'S EYES, MASS
Transmutation
Level: Brd 6, Clr 6, Drd 6, Sor/Wiz 6
Range: Close (25 ft + 5 ft/2 levels)
Targets: One creature/level, no two of which can be more than 30 ft apart

Hawk’s Eyes, Mass works like Hawk’s Eyes, except it affects multiple creatures.

Goggles of Perceptiveness

These light metal-rimmed goggles have fine mystic symbols engraved on them. While worn it grants the wearer with an enhancement bonus of +2, +4, or +6 to their Perception score.

Moderate Transmutation; CL 8th; Craft Wondrous Item, Hawk’s Eyes; Price 4,000 gp (+2), 16,000 gp. (+4), 36,000 gp (+6); Weight 1 lb

Manual of Extraordinary Vision

This thick tome contains epic stories of vision and scent, but entwined within the words is a powerful magical effect. Anyone that spends a total of 48 hours over a minimum of six day gains an inherent bonus of +1 up to +5 to their Perception score. Once read the magic disappears from the pages and it becomes an ordinary book.

Strong Evocation (if Miracle is used); CL 17; Craft Wondrous Item, Wish or Miracle; Price 27,500 gp (+1), 55,000 gp (+2), 82,500 gp (+3), 110,000 (+4), 137,000 (+5); Cost 1,250 gp + 5,1000 xp (+1), 2,500 gp + 10,200 xp (+2), 2,500 gp + 15,300 xp (+3), 5,000 gp + 20,400 xp (+4), 6,250 gp + 25,500 xp (+5); Weight 5 lb