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==Selkie Racial Traits== | ==Selkie Racial Traits== | ||
− | * +2 Dex, -2 Wis. Selkies are exceedingly agile, but are sometimes prone to | + | * +2 Dex, -2 Wis. Selkies are exceedingly agile, but are sometimes prone to poor decisions. |
* Medium-size. | * Medium-size. | ||
− | * A | + | * A moogle’s base land speed is 30 feet. |
* Swim speed of 20 feet. A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature always can choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line. | * Swim speed of 20 feet. A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature always can choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line. | ||
* Lowlight-vision with a base multiplier of x2. | * Lowlight-vision with a base multiplier of x2. | ||
* +2 racial bonus on Sleight of Hand checks. | * +2 racial bonus on Sleight of Hand checks. | ||
* +2 racial bonus on Pilot checks. | * +2 racial bonus on Pilot checks. | ||
− | * | + | * Hold Breath (Ex): Selkies are extraordinarily good at holding their breath. A selkie can hold her breath for 1 minute per point of Constitution, rather than one round. |
− | * | + | * Underwater Fighting: Selkies are trained in life at sea, and part of that is fighting in the water. Selkies suffer no penalties from fighting underwater. |
− | * | + | * Automatic Languages: One Common language, three Trade languages, Lynaen. Bonus Languages: Any. |
− | * | + | * Favored Class: Choose one - [[Trinity:Archer | archer]], [[Trinity:Corsair | corsair]]. |