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==Selkie Racial Traits==
 
==Selkie Racial Traits==
* +2 Dex, -2 Wis. Selkies are exceedingly agile, but are sometimes prone to rash decisions.
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* +2 Dex, -2 Wis. Selkies are exceedingly agile, but are sometimes prone to poor decisions.
 
* Medium-size.
 
* Medium-size.
 
* A selkie’s base land speed is 30 feet.
 
* A selkie’s base land speed is 30 feet.
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* +2 racial bonus on Sleight of Hand checks.
 
* +2 racial bonus on Sleight of Hand checks.
 
* +2 racial bonus on Pilot checks.
 
* +2 racial bonus on Pilot checks.
* '''Hold Breath (Ex):''' Selkies are extraordinarily good at holding their breath. A selkie can hold her breath for 1 minute per point of Constitution, rather than one round.
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* Hold Breath (Ex): Selkies are extraordinarily good at holding their breath. A selkie can hold her breath for 1 minute per point of Constitution, rather than one round.
* '''Underwater Fighting:''' Selkies are trained in life at sea, and part of that is fighting in the water. Selkies suffer no penalties from fighting underwater.
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* Underwater Fighting: Selkies are trained in life at sea, and part of that is fighting in the water. Selkies suffer no penalties from fighting underwater.
* '''Automatic Languages:''' One Common language, three Trade languages, Lynaen. Bonus Languages: Any.
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* Automatic Languages: One Common language, three Trade languages, Lynaen. Bonus Languages: Any.
* '''Favored Class:''' Choose one - [[Trinity:Archer | archer]], [[Trinity:Corsair | corsair]].
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* Favored Class: Choose one - [[Trinity:Archer | archer]], [[Trinity:Corsair | corsair]].

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