Trinity:The Forces

From RPGnet
Revision as of 08:12, 6 December 2006 by GnomeWorks (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Overview

The Forces in Trinity are ten in number. Nine of these are divided into three categories: Reality, Remembrance, and Philosophy. The Forces play an important role in Trinity, and are part of what make it unique.

Force Alignment

Some classes make use of a specific force; in this case, the class is said to have a force alignment of that force. For instance, a wizard is said to be Magic-aligned.

Force Alignment is used to determine Force Resistance. A class with a single Force Alignment gains resistance to the other two Forces of that Force's Trinity equal to 5 + class level. A class with two Force Alignments gains resistance to the final force in that Trinity equal to 7 + class level.

Force Resistance

Each class with a Force Alignment has at least one Force Resistance. Force Resistance is a general term used to refer to inherent class-based resistance to each force.

Unlike normal SR, a class with an inherent Force Resistance cannot willingly lower that resistance. In addition, should a character with two Force Resistances attempt to use an ability of one of those forces, that character must overcome his own resistance to that force, even if the ability does not normally allow for resistance.

Example: A multiclass wizard/technologist attempts to cast a spell. He must overcome his technologist class's inherent SR in order to cast the spell.

The Resistances are as follows.

  • Trinity of Reality
    • Spell Resistance (SR): Effective against arcane spells and magic.
    • Power Resistance (PR): Effective against powers and psionics.
    • Technology Resistance (TR): Effective against devices and technology.
  • Trinity of Remembrance
    • Blue Opposition (UO): Effective against talents and the blue.
    • Time Opposition (TO): Effective against jikuu and time.
    • Chaos Opposition (CO): Effective against avaos and chaos.
  • Trinity of Philosophy
    • Divine Inhibition (DI): Effective against divine spells and divinities.
    • Nature Inhibition (NI): Effective against druid spells and nature.
    • Void Inhibition (VI): Effective against nihils and the void.

The Wandering force, which is the tenth, is not a part of any of the Trinities, and as such follows special rules.

The Forces

The following are general descriptions of each Force and what classes are considered a part of that Force.

Magic

Psionics

Technology

Blue

Time

Chaos

Divine

Nature

Void

Wandering