Editing Tristan Cimmeron
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
== Tristan Cimmeron == | == Tristan Cimmeron == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Ability Scores == | == Ability Scores == | ||
Line 23: | Line 18: | ||
'''Initiative''' +5 <br> | '''Initiative''' +5 <br> | ||
'''Recoveries''' 8 <br> | '''Recoveries''' 8 <br> | ||
− | '''Recovery Dice''' | + | '''Recovery Dice''' (1d6 x 4) +1 |
== Backgrounds == | == Backgrounds == | ||
'''Valedictorian of the Magical Colleges +4''' <br> | '''Valedictorian of the Magical Colleges +4''' <br> | ||
− | |||
− | |||
'''Child of Trade Royalty +2''' <br> | '''Child of Trade Royalty +2''' <br> | ||
− | + | '''Drakkenhall Upbringing +2''' | |
− | |||
− | '''Drakkenhall Upbringing +2''' | ||
− | |||
== Icons == | == Icons == | ||
− | + | The Archmage 1 (Positive) <br> | |
− | + | The Lich King 1 (Negative) <br> | |
− | + | The Three 1 (Conflicted) | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Features == | == Features == | ||
'''Quick to Fight (Racial Power)''' <br> | '''Quick to Fight (Racial Power)''' <br> | ||
At the start of each battle, roll initiative twice and choose the result you want. | At the start of each battle, roll initiative twice and choose the result you want. | ||
− | |||
'''Cantrip Mastery (Class Talent)''' <br> | '''Cantrip Mastery (Class Talent)''' <br> | ||
Line 54: | Line 38: | ||
If you want to do something particularly cunning or surprising with one of your cantrips and the GM isn’t sure whether you could pull off that use of the spell, roll a normal save (11+) to cast the spell the way you envision it. Additionally, you can expend a 3rd level spell slot or higher to choose one cantrip per spell slot you have given up and create a once-per-day related effect with it that is much greater, if you and your GM can agree on a cool effect that suits the cantrip. | If you want to do something particularly cunning or surprising with one of your cantrips and the GM isn’t sure whether you could pull off that use of the spell, roll a normal save (11+) to cast the spell the way you envision it. Additionally, you can expend a 3rd level spell slot or higher to choose one cantrip per spell slot you have given up and create a once-per-day related effect with it that is much greater, if you and your GM can agree on a cool effect that suits the cantrip. | ||
− | |||
'''High Arcana (Class Talent)''' <br> | '''High Arcana (Class Talent)''' <br> | ||
Line 61: | Line 44: | ||
- Memorization: Unlike other spellcasters, who can only choose a specific spell once, when you pick your spells, you can choose any daily wizard spell twice. (Note that this doesn’t apply to the very few wizard spells that start as recharge spells.) <br> | - Memorization: Unlike other spellcasters, who can only choose a specific spell once, when you pick your spells, you can choose any daily wizard spell twice. (Note that this doesn’t apply to the very few wizard spells that start as recharge spells.) <br> | ||
- Counter-magic: As a wizard with the High Arcana talent, you gain a bonus spell, counter-magic. | - Counter-magic: As a wizard with the High Arcana talent, you gain a bonus spell, counter-magic. | ||
− | |||
'''Vance's Polysyllabic Verbalizations (Class Talent)''' <br> | '''Vance's Polysyllabic Verbalizations (Class Talent)''' <br> | ||
Line 85: | Line 67: | ||
Wand <br> | Wand <br> | ||
25 gp | 25 gp | ||
+ | |||
+ | == Description == | ||
+ | |||
== Personality == | == Personality == | ||
− | + | ||
== Background == | == Background == |