Difference between revisions of "Twice-Forged from Glory"

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(Words, Strifes and Magic)
(Armor)
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== Armor ==
 
== Armor ==
*AC:  
+
*'''AC:''' 2
*Type:
+
*'''Type:''' Artifice Heavy (-4 Evasion)
*Shield:
+
*'''Description:''' Forged by the superlative skills of Blue Numidia, Gloria's armour is as strong as its wearer.
*Description:
 
*Saving Throw Penalty:
 
**Hardiness
 
**Evasion
 
**Spirit
 
  
 
== Attacks ==
 
== Attacks ==

Revision as of 12:14, 27 July 2017

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Hellbound(Gloria).jpeg

Gloria (level 1)

  • Goal: relive the suffering of the downtrodden.
  • Caste: Conqueror (Might in War - weapon or unarmed attacks automatically hit lesser foes).
  • Patron Yozi: Malfeas
    • Urge: Destruction - Bring low the injustice, topple their regimes, and salt the ear with their tears.

Facts

  • "Once a simple farmgirl from a rough, rough land."
  • Broken in Hell, but taught to live on regardless...
  • Resplendent and awe-inspiring!


Attributes

Strength Dexterity Constitution Intelligence Wisdom Charisma
Score 19 14 16 13 16 16
Modifier +4 +1 +2 +1 +2 +2
Check 2+ 7+ 5+ 8+ 5+ 5+

Resources

Total Free
Essence 3
Influence 2 2 Earned per Month
Dominion 0 0 0
Wealth 0

Saving Throws

Base Mod Armor Penalty Final Save
Hardiness 15 4 11
Evasion 15 1 14
Spirit 15 2 13

Hit Points

Current Maximum
10 10

Armor

  • AC: 2
  • Type: Artifice Heavy (-4 Evasion)
  • Description: Forged by the superlative skills of Blue Numidia, Gloria's armour is as strong as its wearer.

Attacks

  • Base Attack Bonus: +1
  • Fray Die: 1d8
Description Attribute Attack Bonus Damage
Fists of Black Iron Strength +5 1d12+5
Random Thrown Objects Strength +5 1d10+5
Banner of Passion Charisma N/A 3 (AoE)

Words, Strifes and Magic

Words

Universal

  • Effort of the Word (Might): Constant

Might

Raises strength to 19.

  • Fists of Black Iron (lesser): Constant
  • Thews of the Gods (greater): Constant

Passion

Raises Charisma to 16.

  • Banner of Passion (lesser): Action, Commit Effort
  • Fashioning a Friend (lesser): Action, Commit Effort for the Scene

Time

Raises Wisdom to 16, gives an unnering sense of the time and renders the Godbound immune to temporal scrying and manipulation.

Strifes

Lesser Strife of the Torment Defied

  • Initiate: ignore any mundane source of pain. Immune to infection, and wounds never worsen with neglect. Unarmed attacks deal 1d8 damage.
  • Disciple: can continue fighting for one round after being reduced to 0 HP; even afterwards, can still speak or can crawl at half usual movement rate unless a coup de grace is administrated (though they cannot commit effort or perform other actions in this state).
  • Master: first physical injury in a scene that would kill the master leaves them, instead, with 1 HP.

XP and Dominion Log