Twice-Forged from Glory

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Hellbound(Gloria).jpeg

Gloria (level 1)

  • Goal: relive the suffering of the downtrodden.
  • Caste: Conqueror (Might in War - weapon or unarmed attacks automatically hit lesser foes).
  • Patron Yozi: Malfeas
    • Urge: Destruction - Bring low the unjust, topple their regimes, and salt the earth with their tears.

Facts

  • "Once a simple farmgirl from a rough, rough land."
  • Broken in Hell, but taught to live on regardless...
  • Resplendent and awe-inspiring!


Attributes

Strength Dexterity Constitution Intelligence Wisdom Charisma
Score 19 14 16 13 13 16
Modifier +4 +1 +2 +1 +1 +2
Check 2+ 7+ 5+ 8+ 8+ 5+

Resources

Total Free
Essence 3
Influence 2 2 Earned per Month
Dominion 0 0 0
Wealth 0

Saving Throws

Base Mod Armor Penalty Final Save
Hardiness 15 -4 11
Evasion 15 -1 +4 18
Spirit 15 -2 13

Hit Points

Current Maximum
10 10

Armor

  • AC: 2
  • Type: Artifice Heavy Reglia (-4 Evasion)
  • Description: Forged by the superlative skills of Blue Numidia, Gloria's armour is as strong as its wearer. When not in use, the metal panoply folds away into a single bracelet.

Attacks

  • Base Attack Bonus: +1
  • Fray Die: 1d8
Description Attribute Attack Bonus Damage
Fists of Black Iron Strength +5 1d12+5
Random Thrown Objects Strength +5 1d12+5
Banner of Passion Charisma N/A 3 (AoE)

Words, Strifes and Magic

Words

Universal

  • Effort of the Word (Might): Constant

Might

Raises strength to 19.

  • Fists of Black Iron (lesser): Constant
  • Thews of the Gods (greater): Constant

Passion

Raises Charisma to 16.

  • Banner of Passion (lesser): Action, Commit Effort
  • Fashioning a Friend (lesser): Action, Commit Effort for the Scene

Sun

May shed daylight at will up to 200ft; cannot be blinded or have vision impaired; invincible defence against fire damage.

Strifes

Lesser Strife of the Torment Defied

  • Initiate: ignore any mundane source of pain. Immune to infection, and wounds never worsen with neglect. Unarmed attacks deal 1d8 damage.
  • Disciple: can continue fighting for one round after being reduced to 0 HP; even afterwards, can still speak or can crawl at half usual movement rate unless a coup de grace is administrated (though they cannot commit effort or perform other actions in this state).
  • Master: first physical injury in a scene that would kill the master leaves them, instead, with 1 HP.

XP and Dominion Log