Editing Tyche's Favourites
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I've made some fairly extensive changes to ACKS as written, to accomodate what is a straight historical game. By that I mean there's no magic, no monsters and no dungeons. Fortunately, there's still plenty of meat left in ACKS, even after excising those parts, especially around domain management, economics and mass combat. All of which I hope to make use of as we go. | I've made some fairly extensive changes to ACKS as written, to accomodate what is a straight historical game. By that I mean there's no magic, no monsters and no dungeons. Fortunately, there's still plenty of meat left in ACKS, even after excising those parts, especially around domain management, economics and mass combat. All of which I hope to make use of as we go. | ||
β | This hack is called '''Mercenary, Liberator, Tyrant''', and I'll list the various changes here. I'll also explain in each why I made the changes I have | + | This hack is called '''Mercenary, Liberator, Tyrant''', and I'll list the various changes here. I'll also explain in each why I made the changes I have. |
[[Tyche's_Favourites/Chargen |Character Generation]] - Changes to Chapters 2-5, all of which impact on character generation in some respect. | [[Tyche's_Favourites/Chargen |Character Generation]] - Changes to Chapters 2-5, all of which impact on character generation in some respect. |