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It might seem a strange idea to use what is essentially a fantasy system for an entirely historical game, but this is an era perfect for exactly that genre.  The Hellenistic era offers a lot of the standard fantasy tropes - a fallen empire, numerous warring states, opportunities for adventurous types willing to risk their lives for glory, a common spoken language and universal culture understood by many people, a well-known pantheon of gods - but in a historical context. It offers exactly the right balance of some rich, thematic sources to give the broad sweep of the age, but without the day-to-day detail to inhibit our taking license with events.
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It might seem a strange idea to use what is essentially a fantasy system for an entirely historical game, but this is an era perfect for exactly that genre.  The Hellenistic era offers a lot of the standard fantasy tropes - mobile people, a "common" language and received culture, wealth of fallen empires to plunder, incessant conflict, fortunes that can rise and fall dramatically - but in a historical context. It offers exactly the right balance of some rich, thematic sources to give the broad sweep of the age, but without the day-to-day detail to inhibit our taking license with events.
  
 
The choice of Massalia as the base location for the game also follows in this trend. The western Mediterranean was something of a backwater, as far as the conflicts between the major Hellenistic powers went, the preserve largely of the Carthaginians, and later the Romans. Massalia was a power in its own right throughout this period, though one basically holding its own rather than putting its stamp on the region. Add in a quartet of ambitious Player Characters, and who knows how things might turn out differently? The choice of a Greek colony, with its clash of cultures is also intentional, in this instance the meeting and sometimes fusing of Greek and Celtic culture is an appealing facet to all of this.
 
The choice of Massalia as the base location for the game also follows in this trend. The western Mediterranean was something of a backwater, as far as the conflicts between the major Hellenistic powers went, the preserve largely of the Carthaginians, and later the Romans. Massalia was a power in its own right throughout this period, though one basically holding its own rather than putting its stamp on the region. Add in a quartet of ambitious Player Characters, and who knows how things might turn out differently? The choice of a Greek colony, with its clash of cultures is also intentional, in this instance the meeting and sometimes fusing of Greek and Celtic culture is an appealing facet to all of this.

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