Editing Tyche's Favourites/Chargen
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==Classes (p18)== | ==Classes (p18)== | ||
− | Choose a class from the following options: Assassin, Bard, Diplomat, Expert, Explorer, Fighter, Warlord. | + | Choose a class from the following options: Assassin, Bard, Diplomat, Expert, Explorer, Fighter, Thief, Warlord. |
Some classes have been altered to equalise XP (because XP will not be tracked using points). The following changes are applied to those classes: | Some classes have been altered to equalise XP (because XP will not be tracked using points). The following changes are applied to those classes: | ||
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*Bard: Add Performance (Rhetoric) and one additional Performance Proficiency as class powers, may wear medium armour and use shields. | *Bard: Add Performance (Rhetoric) and one additional Performance Proficiency as class powers, may wear medium armour and use shields. | ||
*Fighter: Add one additional Class Proficiency. | *Fighter: Add one additional Class Proficiency. | ||
− | + | *Thief: Raise HD to d6, may use shields. | |
There are three new classes, which are detailed on the [[Tyche's_Favourites/New_Classes |New Classes]] page. | There are three new classes, which are detailed on the [[Tyche's_Favourites/New_Classes |New Classes]] page. | ||
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Phoenician and Aramaic are similar, as are Thracian and Phrygian. | Phoenician and Aramaic are similar, as are Thracian and Phrygian. | ||
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''Design Note: given the changes I've made to defensive movement, Skirmishing as it stood no longer did anything. Here it now makes someone more mobile in combat.'' | ''Design Note: given the changes I've made to defensive movement, Skirmishing as it stood no longer did anything. Here it now makes someone more mobile in combat.'' | ||
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''Design Note: As it stands, Weapon Focus feels a little weak and is merely a speedbump necessary for expanded Manual of Arms. This makes it a little more tempting, and more in line with expectations around what this level of specialisation should produce.'' | ''Design Note: As it stands, Weapon Focus feels a little weak and is merely a speedbump necessary for expanded Manual of Arms. This makes it a little more tempting, and more in line with expectations around what this level of specialisation should produce.'' | ||
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This covers the Greek style of unarmed combat, which is also integrated into armed combat at higher levels of training. If taken once, it functions as Combat Trickery (Wrestling) and also gives Combat Trickery (Force Back, Incapacitate and Knock Down) with unarmed attacks only. | This covers the Greek style of unarmed combat, which is also integrated into armed combat at higher levels of training. If taken once, it functions as Combat Trickery (Wrestling) and also gives Combat Trickery (Force Back, Incapacitate and Knock Down) with unarmed attacks only. | ||
− | Taken a second time the character may do lethal damage with unarmed attacks and may damage targets in metal armour. Kick attacks suffer only a -1 penalty to hit | + | Taken a second time, the character may do lethal damage with unarmed attacks and may damage targets in metal armour. Kick attacks suffer only a -1 penalty to hit. |
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− | '''Remove''' the following Proficiencies: Apostasy, Arcane Dabbling, Battle Magic, Black Lore of Zahar, Collegiate Wizardry, Contemplation, Divine Blessing, Divine Health, | + | '''Remove''' the following Proficiencies: Apostasy, Arcane Dabbling, Battle Magic, Black Lore of Zahar, Collegiate Wizardry, Contemplation, Divine Blessing, Divine Health, Dungeon Bashing, Elementalism, Elven Bloodline, Familiar, Goblin-Slaying, Illusion Resistance, Laying on Hands, Magical Engineering, Magical Music, Martial Training, Mystic Aura, Quiet Magic, Righteous Turning, Sensing Evil, Sensing Power, Transmogrification, Unflappable Casting. |