Editing Tyche's Favourites/New Classes

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Experts are scholars, philosophers, artisans and craftsmen, skilled people who make a living from their mastery of a trade or their knowledge. They also include criminals, grifters and those who make a living by relieving other people of their money
 
Experts are scholars, philosophers, artisans and craftsmen, skilled people who make a living from their mastery of a trade or their knowledge. They also include criminals, grifters and those who make a living by relieving other people of their money
  
*Prime Requisite: INT.
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Prime Requisite: INT.<br>
*Requirements: None.
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Requirements: None.<br>
*Hit Dice: 1d6.
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Hit Dice: 1d6.<br>
*Maximum Level: 14.
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Maximum Level: 14.<br>
  
 
Experts advance in attack throws and saving throws as a thief, by two points every four levels of experience, but advance in Proficiencies as a  Fighter. At first level, experts hit an unarmored foe (AC 0) with an attack throw of 10+. They may fight with any missile weapons and any one-handed melee weapons, and may wield a weapon in each hand if desired. They cannot wear armor heavier than leather, but may use shields.
 
Experts advance in attack throws and saving throws as a thief, by two points every four levels of experience, but advance in Proficiencies as a  Fighter. At first level, experts hit an unarmored foe (AC 0) with an attack throw of 10+. They may fight with any missile weapons and any one-handed melee weapons, and may wield a weapon in each hand if desired. They cannot wear armor heavier than leather, but may use shields.

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