Difference between revisions of "Types of Nihils"

From RPGnet
Jump to: navigation, search
Line 13: Line 13:
  
 
Besides voluntary imbuing of power, the Nihls have another way of controlling creatures of Creation.  Mindadeevils were created for the sole purpose of suppressing and controlling the spirit of Creation in creatures created by the power of Creation.  Outside of a host body, the Mindadeevil looks like what a human would call a ghost.  It is impervious to normal weapons.  It is also insubstantial and can pass through solid matter.  The only way to hurt a Mindadeevil is magic.
 
Besides voluntary imbuing of power, the Nihls have another way of controlling creatures of Creation.  Mindadeevils were created for the sole purpose of suppressing and controlling the spirit of Creation in creatures created by the power of Creation.  Outside of a host body, the Mindadeevil looks like what a human would call a ghost.  It is impervious to normal weapons.  It is also insubstantial and can pass through solid matter.  The only way to hurt a Mindadeevil is magic.
 +
 +
==Imps==
 +
 +
If Saracens are the main fighting force of the Forces of Chaos, the Imps are the cannon fodder.  Imps are the most recognizable creature of the Void.  Much weaker than Saracens, the Imps actually rely on 
 +
swords and armor to inflict and resist damage.  They have no known magical powers but do posses some racial abilities.
 +
 +
Imps do not resemble the occult description of their race.  In actuality, they closely resemble fantasy Orcs (Ironically, Saracens were most likely mistaken as the demonic form of "Imps").  Imps are created to die.  It is known by the Nihls that most Imps cannot stand up to a Scion of Creation.  This serves a purpose however.  After fighting scores of Imps and Mindadeevil possessed hosts, most Scions of Creation are lulled into thinking that this makes up the bulk of the Forces of Chaos.  Then the meet up with a Saracen or worse.  This has lead to many an untimely death for Scions of Creation.

Revision as of 15:21, 29 January 2009

Back to For The Spirit Of Creation

Saracens

Big, nasty, strong, clawed things. Quite powerful. Saracens are the grunts of the Forces of Chaos. Stronger and faster than their Imp counterparts, the Saracens use hit and run tactics to kill. The Saracens main mode of attack is their razor-sharp claws. They don't defend much but have natural armor. they utilize their quickness to get the jump on their enemies. they have no special powers but are immune to any fear or emotional attacks. They have no attacks based on energy points. They are close to mindless killers.

Possessed Host

The Mindadeevil enhances the creature it has possessed with superior physical ability but totally suppresses their mental abilities. This does not protect the host and killing the host does not kill the Mindadeevil, it will only weaken it for a moment. The only way to destroy a Mindadeevil is magic or some sort of banishment. The host retains no memory of being possessed.

Mindadeevils

Besides voluntary imbuing of power, the Nihls have another way of controlling creatures of Creation. Mindadeevils were created for the sole purpose of suppressing and controlling the spirit of Creation in creatures created by the power of Creation. Outside of a host body, the Mindadeevil looks like what a human would call a ghost. It is impervious to normal weapons. It is also insubstantial and can pass through solid matter. The only way to hurt a Mindadeevil is magic.

Imps

If Saracens are the main fighting force of the Forces of Chaos, the Imps are the cannon fodder. Imps are the most recognizable creature of the Void. Much weaker than Saracens, the Imps actually rely on swords and armor to inflict and resist damage. They have no known magical powers but do posses some racial abilities.

Imps do not resemble the occult description of their race. In actuality, they closely resemble fantasy Orcs (Ironically, Saracens were most likely mistaken as the demonic form of "Imps"). Imps are created to die. It is known by the Nihls that most Imps cannot stand up to a Scion of Creation. This serves a purpose however. After fighting scores of Imps and Mindadeevil possessed hosts, most Scions of Creation are lulled into thinking that this makes up the bulk of the Forces of Chaos. Then the meet up with a Saracen or worse. This has lead to many an untimely death for Scions of Creation.