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== Monsters ==
 
== Monsters ==
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'''Ogres'''
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Savage, degenerate, superstitious, and primitive, ogres lurk in small bands in the wilderness. They retain their ancestors' height (9-10') and strength, but the devil-kings' beauty has become ugliness and their intellect devolved to bestial rage. Prone to bouts of madness, killing and eating one another as readily as anything else, ogres are congenitally incapable of large-scale organization or planning; this gives smaller, weaker humans a fighting chance against the brutes. Despite their reduced mental state, they dimly remember what they once were... and what humanity was. And they hate. Woe to the human who falls into their clutches.
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HD 4, AC 6 (hides + tough skin), Attack +6 (strong), Damage 1d8 +2 (strong), Morale 9 (savage but superstitious), Save 14+ (accursed - worse than normal), Move 30' run, Effort 1
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Ogres commonly form Mobs; they are strong and ferocious enough to threaten even demigods and so have the Overwhelm ability.
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'''Ogres'''
 
'''Ogres'''
  
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While dangerous to humans, such creatures are of little threat to a demigod and for the most part use the Minor Misbegotten stats. More powerful ones might have better stats and appropriate troperiffic powers: e.g., satyr-type stuff for goat-men, medusa-ish abilities or poison breath for drakaina-women, etc.
 
While dangerous to humans, such creatures are of little threat to a demigod and for the most part use the Minor Misbegotten stats. More powerful ones might have better stats and appropriate troperiffic powers: e.g., satyr-type stuff for goat-men, medusa-ish abilities or poison breath for drakaina-women, etc.
 
'''The Five Sphinxes and Their Spawn'''
 
 
Creatures of the Elder Epoch that survived into modern times, the Sphinxes are thought to be horrible crossbreeds of anak and leviathan or anakim who infused leviathan flesh into themselves. They are enormous (house sized) creatures with the faces of beautiful anakim; bodies resembling crosses between saberfangs and dragons; and four feathered or leathery wings. Named for their coloration, there are five: Carnelian, Porphyry, Malachite, Alabaster, Onyx. All are supremely wise and erudite creatures who know many secrets of the elder world and impart their knowledge and advice to mortals, for a price. This price often seems innocuous and equally often leads to ruin for the mortal or the nearby nation, a fact in which the Sphinxes seem to delight.
 
 
Equally often, the Sphinxes will play the classic sphinx-game of "I'll tell you what you want to know if you solve my riddle, otherwise I eat you."
 
 
''Sphinx:'' Somewhere between a Greater and Master Eldritch but with potent physical attacks to back up the magic.
 
 
''Lamias and Manticores:'' The Sphinxes have spawned many offspring or created them from mortals who fail in their dealings with the Sphinxes. Male offspring are manticores (savage creatures with human heads, saberfang bodies, wings, and spike-flinging tails); females are lamias (head and upper torso of woman, body of a beast). These are adapted largely straight from the ''AD&D Monster Manual''.
 
  
 
== Astrology and Celestial Bodies ==
 
== Astrology and Celestial Bodies ==

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