Difference between revisions of "Typhonian Reach Anka"

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(Created page with " == Name == Anka == Description == female, age 25; brown eyes, tan skin; black hair is unbraided and raggedly cut as a sign of mourning == Level == 1 XP 0 == Facts ==...")
 
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== Name ==
 
== Name ==
  
Anka
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Anka, the Widow Who Conquered the White Death
  
  

Revision as of 13:45, 10 September 2016

Name

Anka, the Widow Who Conquered the White Death


Description

female, age 25; brown eyes, tan skin; black hair is unbraided and raggedly cut as a sign of mourning


Level

1

XP 0

Facts

  • Origin: Born to the migrating Tribes.
  • Profession: Gatherer, Wife, Mother
  • Relationship: Widow & Revered by the Tomb Lords


Attributes

STR 13 (+1, Attribute Check 8+)

CON 18 (+3, Attribute Check 3+)

DEX 13 (+1, Attribute Check 8+)

INT 10 (+0, Attribute Check 11+)

WIS 16 (+2, Attribute Check 5+)

CHA 14 (+1, Attribute Check 7+)


Saves

HAR 12+

EVA 14+

SPT 13+


Combat

AC 6 (thick upland clothes/hides effectively serve as light armor; Dex)

HP 11

Base Attack Bonus +1

Common Attacks

  • Knife (light, +2, 1d6+1)
  • Hand Sickle (light, +2, 1d6+1)

Fray Die 1d8


Words and Gifts

WORD 1: DEATH (ACTION: command 1 Mob of undead [greater undead get SPT save to resist]; ON TURN: know details of death within 100')

Gifts:

  • Keeper of the Graves (ON TURN: detect/analyze undead/corpses/etc. within 200'; Commit Effort for invincible defense vs. lesser undead)
  • Withholding the Mercy (CONSTANT: choose whether 0-HD/HP creatures within 200' stabilize or die; willing living creatures at 0 HD act +1 rounds before dying)

WORD 2: FERTILITY (CON to 16 or 18 if 16+; invincible defense vs. wooden weapons and flora generally; perfect control of reproduction)

Gifts:

  • Birth Blessing (ACTION: Control/shape others' reproduction and fetuses, to the point of inducing Immaculate Conceptions)
  • Unending Abundance (ACTION: Commit Effort for day; land within 10 miles blooms/becomes beneficial Feature)

WORD 3: HEALTH (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)

Gifts:

  • Ender of Plagues (ACTION: Commit Effort: Scene: cure diseases/poisons within sight; Day: cure extends to 1/2 mile radius, instantly detects disease vectors in that area)

Other Gifts:


Other

Effort 2

Influence 2

Dominion 0

Wealth 0


Gear

knife, sickle, hardy traveling clothes