Difference between revisions of "Typhonian Reach Pars"

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(Created page with "== Name == Illuminous the Arcane, Master of the Healing Flame and Keeper of the Citadel of Learning == Description == male, xxxxx == Level == 1 XP 0 == Facts == * Born...")
 
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== Name ==
 
== Name ==
  
Illuminous the Arcane, Master of the Healing Flame and Keeper of the Citadel of Learning
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Pars, the Smith of Gath
  
 
== Description ==
 
== Description ==
  
male, xxxxx
+
male, age 18, dark tan skin, green eyes, black hair
  
 
== Level ==
 
== Level ==
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== Facts ==
 
== Facts ==
  
* Born into the people of the volcano, awakened the mysteries of fire. (Familiar with Cinnabar Order Magic)
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* Origin: Commoner of Gath
* Wandered the earth pursuing lost knowledge, a sage of the ancient and forbidden lore.
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* Profession: Bronzesmith's Son
* Saved from death by a healing adept. (Familiar with the Merciful Hand)
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* Relationship: Favored by the Priests of Jawa
  
 
== Attributes ==
 
== Attributes ==
  
STR 10 (+0, Attribute Check 11+)
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STR 16 (+2, Attribute Check 5+)
  
CON 13 (+1, Attribute Check 8+)
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CON 16 (+2, Attribute Check 5+)
  
DEX 14 (+1, Attribute Check 7+)
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DEX 13 (+1, Attribute Check 8+)
  
INT 18 (+0, Attribute Check 3+)
+
INT 16 (+2, Attribute Check 5+)
  
WIS 16 (+2, Attribute Check 5+)
+
WIS 14 (+1, Attribute Check 7+)
  
 
CHA 13 (+1, Attribute Check 8+)
 
CHA 13 (+1, Attribute Check 8+)
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== Saves ==
 
== Saves ==
  
HAR 14+
+
HAR 13+
  
EVA 12+
+
EVA 13+
  
SPT 13+
+
SPT 14+
  
 
== Combat ==
 
== Combat ==
  
AC 2 (Immediate Foresight; Dex)
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AC 2 (Body of Iron Will; Dex)
  
HP 9
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HP 10
  
 
Base Attack Bonus +1
 
Base Attack Bonus +1
  
 
Common Attacks
 
Common Attacks
* Withering Hour (INT-based, +4, 1d10+3 to 200 feet; magic weapon)
+
* Hammer (heavy, +3, 1d10+2)
* Throwing Knife (light, +2, 1d6+1 to 120 feet)
 
 
 
Other Likely Occurrences
 
* Fireball (2d10 fire within 20')
 
* Cinnabar Conflagration (AC 5, HD 8, Attack +8 x2 attacks, Morale 12, Move 60' flight, Save 11+, Damage 1d10 flame bolt, Effort 3)
 
  
 
Fray Die 1d8
 
Fray Die 1d8
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== Words and Gifts ==
 
== Words and Gifts ==
  
'''WORD 1: KNOWLEDGE''' (INT or WIS to 16 or 18 if 16+)
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'''WORD 1: ARTIFICE''' (Create any portable nonmagical object in 1 round or function as 100/level laborers/day)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Excision of Understanding (ACTION: make target forget one language/field of knowledge/event for as long as you choose; worthy foes save vs. SPT)
+
* Ten Thousand Tools (CONSTANT: innate Artifice power augment: create as On Turn action, function as 1,000/level laborers/day)
* The Omniscient Scholar (CONSTANT: know/auto-succeed at/answer questions concerning all fields of intellectual learning mortal sages [including most anakim, but not the immortal Sphinxes] know)
+
* Perceptual Perfection (CONSTANT: your work endures forever short of intentional destruction; can create magic weapons/armor)
  
'''WORD 2: SORCERY''' (''Commit Effort'' for scene to banish low magic effect/summoning; NO NATIVE MIRACLES)
+
'''WORD 2: EARTH''' (STR or CON to 16 or 18 is 16+)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Adept of the Gate (CONSTANT: Knows four Gate invocations and may learn others)
+
* Builder of Mountain Peaks (ACTION: Shape 20' x 20' x 20' of earth or stone/round and/or control creatures of earth or stone within the area [worthy foes resist w/SPT])
  
'''WORD 3: TIME''' (WIS to 16 or 18 if 16+; invincible defense vs. Time Word effects; knows exact time)
+
'''WORD 3: ENDURANCE''' (CON to 16 or 18 if 16+; need not eat/sleep/drink/breath)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Immediate Foresight (CONSTANT: AC 3; never surprised)
+
* Body of Iron Will (CONSTANT: AC 3; invincible defense vs. environmental hazards)
* Withering Hour (ON TURN: ''Commit Effort'' to invoke magical attack inflicting 1d10 temporal damage to 200 feet)
 
  
 
Other Gifts:
 
Other Gifts:
 
== Theurgy and Low Magic ==
 
 
 
'''Invocations'''
 
* Barred Gate of Forbiddence (Cast someone out of a location, SPT to resist)
 
* Kiss of the Crane (1d6 per level to arcane connection, EVA for half, find target anywhere)
 
* Seal of Regnal Dominion (1 thrall per level, Spirit to resist)
 
* The Trumpet of Far Utterance (Communication between arcane link or close people, pass one 10-lb. object)
 
 
'''Low Magic'''
 
* Healing Flame/Fire: Can cast 1 spell/level as a full-round action. Effects: 2d10 fireball with 20'-radius blast, extinguish fires within 50', conjure Cinnabar Conflagration, immunize self to magical fires (but not Fire Word), or lesser effects.
 
* Healing Flame/Healing: Can prepare 2 elixirs/level and activate as full-round action. Effects: cure 2d6 physical damage, cure/immunize vs. magical (but not Health Word) diseases, regrow body parts, or lesser effects.
 
  
 
== Other ==
 
== Other ==
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== Gear ==
 
== Gear ==
  
hammer, sturdy clothes for work at the smithy
+
hammer, sturdy garb for work at the smithy, clever prototypes of half-dreamed ideas

Revision as of 14:28, 10 September 2016

Name

Pars, the Smith of Gath

Description

male, age 18, dark tan skin, green eyes, black hair

Level

1

XP 0

Facts

  • Origin: Commoner of Gath
  • Profession: Bronzesmith's Son
  • Relationship: Favored by the Priests of Jawa

Attributes

STR 16 (+2, Attribute Check 5+)

CON 16 (+2, Attribute Check 5+)

DEX 13 (+1, Attribute Check 8+)

INT 16 (+2, Attribute Check 5+)

WIS 14 (+1, Attribute Check 7+)

CHA 13 (+1, Attribute Check 8+)

Saves

HAR 13+

EVA 13+

SPT 14+

Combat

AC 2 (Body of Iron Will; Dex)

HP 10

Base Attack Bonus +1

Common Attacks

  • Hammer (heavy, +3, 1d10+2)

Fray Die 1d8

Words and Gifts

WORD 1: ARTIFICE (Create any portable nonmagical object in 1 round or function as 100/level laborers/day)

Gifts:

  • Ten Thousand Tools (CONSTANT: innate Artifice power augment: create as On Turn action, function as 1,000/level laborers/day)
  • Perceptual Perfection (CONSTANT: your work endures forever short of intentional destruction; can create magic weapons/armor)

WORD 2: EARTH (STR or CON to 16 or 18 is 16+)

Gifts:

  • Builder of Mountain Peaks (ACTION: Shape 20' x 20' x 20' of earth or stone/round and/or control creatures of earth or stone within the area [worthy foes resist w/SPT])

WORD 3: ENDURANCE (CON to 16 or 18 if 16+; need not eat/sleep/drink/breath)

Gifts:

  • Body of Iron Will (CONSTANT: AC 3; invincible defense vs. environmental hazards)

Other Gifts:

Other

Effort 2

Influence 2

Dominion 0

Wealth 0


Gear

hammer, sturdy garb for work at the smithy, clever prototypes of half-dreamed ideas