Ugruk

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Details
Class: Race: Alignment: Deity:
FTR Orc Neutral
Level: Size: Age: Gender:
1 Medium 22 Male
Height: Weight: Eyes: Hair:
6'3" 220lb Red Black, Bristly



Abilities
STR 18 +4
DEX 16 +3
CON 14 +2
INT 9 -1
WSD 6 -2
CHA 6 -2
 
Hit Points
TOTAL wounds subdual
12 0 0
Initiative
TOTAL dex other SPEED
+3 +3 0 20
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
18 10 +4 +1 +3 0 0 30 -5


Battle Scores
MELEE = base + str + magic + other
+5 +1 +4 0 0
RANGED = base + dex + magic + other
+4 +1 +3 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT +4 +2 +2 0 0
REFL +3 +0 +3 0 0
WILL -2 +0 -2 0 0



Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Longsword +6 1d8 + 4 19-20/x2 10 1/2 P/S Medium
Dagger +6 1d4 + 4 19-20/x2 10 1/2 P/S Medium
Spiked Gauntlet +5 1d4 + 4 20/x2 10 1/2 P/S Light
Short Bow +4/+4/+2 1d6 20/x3 10 1/2 P/S Light




Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Scale Medium +4 -4 +3 25% 20 25 Spiked
Light Shield Light +1 -1 5% 20 5 Spiked




Feats & Special Abilities
Feat / Ability Description/Notes
Deadly Precision Reroll 1s when rolling Sneak Attack damage.
Combat Expertise Trade up to 5 BAB for AC.
Greater Two Weapon Fighting +1 attack off hand at -10.
Improved Critical (Dagger) Double threat range with dagger.
Improved Feint Feint as Move action.
Improved trip No AoO. +4 on STR roll.
Improved Two Weapon Fighting +1 attack off hand at -5.
Two Weapon Fighting Reduced penalties.
Weapon Finesse Use DEX instead of STR to hit with light or finesse weapons.
Weapon Focus (Dagger) +1 to hit with dagger.
Weapon Specialization (Dagger) +2 damage with dagger.
Darkvision (60 feet)
Evasion No damage on successful Reflex saves.
Light Sensitivity Dazzled in daylight or radius of a Daylight spell.
Natural Armor (+1)
Small +4 Hide, -4 Grapple, +1 AC, +1 to hit, 3/4 carrying capacity
Sneak Attack +4d6 damage when target flanked or denied DEX bonus. Not vs. creatures immune to crits or too large to reach a vulnerable spot.
Trapfinding May find traps with greater than DC 20.
Trapsense +2 on Reflex save vs traps.
Uncanny Dodge Never flatfooted.




Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Balance DEX +18 +6 10 +2
Bluff CHR +8 +1 7
Climb STR +25 +2 18 +5
Decipher Script INT +3 +2 1
Disable Device INT +10 +2 6 +2
Escape Artist DEX +19 +6 7 +6
Gather Info CHR +5 +1 4
Healing WIS +2 +1 1
Hide DEX +25 +6 10 +9
Intimidate CHR +10 +1 7 +2
Jump STR +22 +2 18 +2
Listen WIS +6 +1 5
Move Silently DEX +21 +6 10 +5
Open Lock DEX +18 +6 6 +6
Search INT +6 +2 4
Sense Motive WIS +5 +1 4
Speak Language (Draconic)
Speak Language (Common)
Speak Language (Gnome)
Spot WIS +5 +1 4
Tumbling DEX +18 +6 10 +2
Use Magic Device INT +3 +2 1




Spell List
No Spells Assigned.




Gear
Gear Location Weight Description/Special
Small Belt Pouch (8) Belt 1
Whetstone Pouch 1
Flint and Steel Pouch -
Smoke Stick (2) Pouch 1 http://www.d20srd.org/srd/equipment/goodsAndServices.htm#smokestick




           <td align="center" valign="t
Treasure/Money
Item Location Value Weight Description/Special
"Chiller" R.Hand/Belt 32,302 1/2 +3 Small Dagger of Frost
"Bleeder" L.Hand/Belt 32,302 1/2 +2 Small Dagger of Wounding
Small Mithral Shirt +3 Body 10100 5
Belt of Giant Strength +4 Waist 16,000 1
Ring of Sustenance R.Finger 2,500 -
Ring of Feather Falling L.Finger 2,200 -
Small Cloak of Elvenkind Back 2,500 1/2 +5 Hide
Small Boots of Elvenkind Feet 2,500 1/2 +5 Move Silently
Potion of Neutralize Poison Pouch 750 -
Potion of Nondetection Pouch 750 -
Potion of Cure Mod, Wounds (2) Pouch