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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
'''Unclaimed'''
 
  
 
*Potions
 
*Potions
**Potion of Healing x3
+
**Potion of Healing (500 gp)
**Potion of Diminution x2
+
**Potion of Diminution (1500 gp)
 +
**Potion of Heroism
 
**Potion of Polymorph
 
**Potion of Polymorph
**Potion of Animal Control x2
+
**Potion of Water Breathing
**Potion of Fire Resistance
+
*Brass scrollcase from secret room in Keep, containing a scroll with the following spells: ''Lightning Bolt'' and ''Hold Monster''.
**Potion of Giant Control
+
*A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: ''Sleep'', ''Read Languages'', ''Dispel Magic'' and ''Giant Strength''.
**Potion of Dragon Control
+
*In one of the bugbear shaman's pouches the companions find a handful of fine black powder, possessing a pungent odor. Not magical; maybe alchemical?
**Potion of Heroism
+
*The bugbear shaman is wearing a leather strap around her neck, festooned with large, yellowed canines from some great predatory animal.
**Potion of Invulnerability
+
*Tucked into a large pocket at her side, the adventurers also find a curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. It will take a few hours study, most likely, to decipher what is written. The cylinder weighs one stone. It is a spellbook containing ''sleep, cause fear, and detect faerie lands''.
 
+
*sword forged from some a dull, almost blue metal that is untouched by age or element.
 
+
*owlbear spellbook with ''Jump, Shield and Wall of Smoke''. The pages are swollen with moisture and some of the ink is smeared. P'zev is savvy enough to realize that there exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly.
*Scrolls and spellbooks
+
*Gauntlets of Ogre Power
**Brass scrollcase from secret room in Keep, containing a scroll with the following spell: ''Hold Monster''.
+
*A thorough search reveals four books: Three of them are non-magical works: Dreams of Frost and Rime by Drujaal ip Mayt, Tempered in the Forge of Krang by Mastersmith Tungas, and The Mist Creeps by Pontificate Ett. The fourth is an apprentice‘s spellbook that contains ''detect magic'', ''floating disc'', ''ventriloquism'', ''locate object'', and ''mirror image''. It is estimated that the three non-magical tomes could fetch perhaps one hundred gold alcedes each to someone interested in researching obscure topics, or could be added to a mage's library. In addition, a human skeleton is found buried beneath the fallen books. His weapons and backpack are rusted and useless, but the '''leather armor he wears looks to be in surprisingly good condition'''. IC 1220
**A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: ''Sleep'', ''Read Languages'', ''Dispel Magic'' and ''Giant Strength''.
+
* A secret compartment at the wall contains several scrollcases; Ishka finds and disables a trap that would have dropped a heavy plate of steel upon whomever was unfortunate enough to place their hand within. Unfortunately, all but one of the scrollcases contains nothing but crumbled paper; there is '''one intact scroll within one of the cases'''. The scroll contains the spell ''Levitate''. IC 1220.
**A curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. The cylinder weighs one stone. It is a spellbook containing ''Sleep, Cause Fear, and Detect Faerie Lands''.
+
*Banded plate +1, Dispeller
**owlbear spellbook with ''Jump, Shield and Wall of Smoke''. The pages are swollen with moisture and some of the ink is smeared. There exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly.
+
*Sword +1, Flame Tongue (They are both old, forged in the ancient city of Choyli, across the Silver Sea, and made of an alloy of steel and harbenite. The blade is named sa siga sa kalayo -- the breath of flame -- and can, upon command, ignite with a puissant flame that is deadly against certain types of creatures. The plate provides minimal protection but can, thrice in its existence, remove any enchantment or sorcery cast upon the wearer while wearing it.)
**an apprentice‘s spellbook that contains ''Detect Magic'', ''Floating Disc'', ''Ventriloquism'', ''Locate Object'', and ''Mirror Image''.
+
*Shield +2
**The scroll contains the spell ''Levitate''. IC 1220.
 
**The writing upon the slate is a magical formulae for a spell that seems to be able to turn -- at least temporarily -- a certain number of steel or iron weapons into silver. [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19676675#post19676675 Steel to Silver spell]
 
**A thick tome bound in two sheets of thin, hard greenish crystal that seems to radiate cold.  The chill emanating from the book is cold enough to burn flesh.
 
**The shaman carries several thin sheets of metal, bound together by leather and containing writings in what looks to be the Bestial tongue. They contain the spells ''Sleep'' and ''Ventriloquism''.
 
**A scroll of some thin, pale leather that contains more writing in Bestial. The scroll has the spells ''Wizard Lock'' and ''Phantasmal Force''.
 
**The spellbook of Apaflas Da. It contains the first level spells ''Magic Rope'', ''Wall of Smoke'', ''Summon Dervishes''; the second level spells ''Gust of Wind'', ''Locate Object'', ''Stinking Cloud'', ''Summon Steed''; third level spells ''Earth's Teeth'', ''Summon Winged Steed''; fourth level spell ''Wall of Sand''; fifth level spell ''Conjure Elemental''. It also contains two ritual spells: one binds a familiar, the second binds Lusbecira to the caster's will for seven days.
 
 
 
*Magic Items
 
**The gem embedded in the statue's chest is rather rare, and known among magicians as yedrium. It can be used to hold a charge of magical energy for an extended period of time before discharging it in a controlled manner; the gem glows slightly when containing the energy, dimming and crumbling to dust when discharged
 
**Flail +1
 
**A battleaxe +1, forged from curious metal
 
**Flying Carpet
 
**Club +1, a club of bone -- likely the thigh bone from some monstrous animal -- yellowed with age
 
**Warhammer +1, +3 vs Dragons, with a head of chromatic steel carved in a dragon's head
 
 
 
*Non-magic items
 
**Three written works: Dreams of Frost and Rime by Drujaal ip Mayt, Tempered in the Forge of Krang by Mastersmith Tungas, and The Mist Creeps by Pontificate Ett. It is estimated that the three non-magical tomes could fetch perhaps one hundred gold alcedes each to someone interested in researching obscure topics, or could be added to a mage's library. IC 1220
 
**Four doses of Firesand (a handful of fine black powder, possessing a pungent odor).
 
**Masterwork sword
 
**Eight ounces of Crocodile Tears.
 
 
 
'''Unidentified'''
 
*A short sword with strange runes etched into the blade
 
*A suit of bronzed banded armor, in an archaic style not familiar to the adventurers
 
*Twin bronze swords
 
*A long lance, tipped with bronze
 
*A misshapen lump of obsidian
 
*Thirty rolled up scrolls of the finest vellum, bundled together and covered with spidery writing
 
*Three sapphires, each the size of a man's fist
 

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