Editing Urchins: Character Generation

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 51: Line 51:
 
:Knacks are specific specialties [pp59] under a given role that the Urchin is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up as outlined below.
 
:Knacks are specific specialties [pp59] under a given role that the Urchin is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up as outlined below.
 
----
 
----
βˆ’
:Each player gets to assign one free [[file:d10a.png|24px]] knack and one free [[file:d8a.png|24px]] knack to their Character's Primary Role.
+
:Each player gets to assign one free [[file:d10a.png|24px]] knack and one free [[file:d8a.png|24px]] knack to their Character's Primary Role, one at [[file:d10a.png|24px]] and one at [[file:d8a.png|24px]]
 
----
 
----
 
:Each player gets to assign one free [[file:d8a.png|24px]] knack to their Character's Secondary Role.
 
:Each player gets to assign one free [[file:d8a.png|24px]] knack to their Character's Secondary Role.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)