Editing Urchins: Mod Sets
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'''GM:''' The GM begins the game with a number of GMC Plot Points equal to the number of players. He also has a big damn pile of Plot Points with which to buy Hitches, award character Plot Points, etc | '''GM:''' The GM begins the game with a number of GMC Plot Points equal to the number of players. He also has a big damn pile of Plot Points with which to buy Hitches, award character Plot Points, etc | ||
β | '''Players''' each begin with one Plot Point at the start of the | + | '''Players''' each begin with one Plot Point at the start of the episode and may earn more in the usual ways, Typically by engaging SFX that grant PP or by rolling Hitches. |
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+ | '''The Ship:'''In this particular game the ship has an AI enhanced brain and is considered a pseudo player in that it starts each episode with a PP and earns PP when the pilot or other authorized player uses a ship based (distinction or asset) SFX that generates PP. Any player using the ship to perform an action can tap the ship's PP for that action. | ||
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==Action Resolution== | ==Action Resolution== |