Editing Urchins: Mod Sets
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==Plot Points== | ==Plot Points== | ||
'''GM:''' The GM begins the game with a number of GMC Plot Points equal to the number of players. He also has a big damn pile of Plot Points with which to buy Hitches, award character Plot Points, etc | '''GM:''' The GM begins the game with a number of GMC Plot Points equal to the number of players. He also has a big damn pile of Plot Points with which to buy Hitches, award character Plot Points, etc | ||
− | '''Players''' each begin with one Plot Point at the start of the | + | '''Players''' each begin with one Plot Point at the start of the episode and may earn more in the usual ways, Typically by engaging SFX that grant PP or by rolling Hitches. |
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+ | '''The Ship:'''In this particular game the ship has an AI enhanced brain and is considered a pseudo player in that it starts each episode with a PP and earns PP when the pilot or other authorized player uses a ship based (distinction or asset) SFX that generates PP. Any player using the ship to perform an action can tap the ship's PP for that action. | ||
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==Action Resolution== | ==Action Resolution== | ||
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Because it's PBP actions will be sorted with each update rather than using the back and forth method that can require several rolls from both sides for a single action. I typically will use opposed rolls. If it's going to be a set difficulty I will say so at the outset. | Because it's PBP actions will be sorted with each update rather than using the back and forth method that can require several rolls from both sides for a single action. I typically will use opposed rolls. If it's going to be a set difficulty I will say so at the outset. | ||
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==Effect Dice== | ==Effect Dice== | ||
Some rolls won't require effect dice, but where they could come into play we will be using them. Roll your pool and choose two dice to represent your outcome total and one die to act as your effect die. Outcome dice cannot be used as effect dice. The number rolled counts for the outcome total, but only the type of die counts for your effect. | Some rolls won't require effect dice, but where they could come into play we will be using them. Roll your pool and choose two dice to represent your outcome total and one die to act as your effect die. Outcome dice cannot be used as effect dice. The number rolled counts for the outcome total, but only the type of die counts for your effect. | ||
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==Hero Dice== | ==Hero Dice== | ||
If you roll an extraordinary success you get to bank a Big Damned Hero Die equal to the highest die in the opposing pool. You can pay a PP on any roll to add a BDHD to your roll and you get to add three dice together rather than two for your total outcome. Total outcome dice still can't be used as effect dice. | If you roll an extraordinary success you get to bank a Big Damned Hero Die equal to the highest die in the opposing pool. You can pay a PP on any roll to add a BDHD to your roll and you get to add three dice together rather than two for your total outcome. Total outcome dice still can't be used as effect dice. | ||
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==Assets/Complications== | ==Assets/Complications== | ||
Creating assets is commonly done by paying a PP to just make up a [[file:d6a.png|24px|d6]] asset out of thin air. Some SFX allow the player to bump such assets up to [[file:d8a.png|24px|d8]]. | Creating assets is commonly done by paying a PP to just make up a [[file:d6a.png|24px|d6]] asset out of thin air. Some SFX allow the player to bump such assets up to [[file:d8a.png|24px|d8]]. | ||
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Assets always start at a minimum of [[file:d6a.png|24px|d6]] and complications that drop below [[file:d6a.png|24px|d6]] are removed. Prime defaults to [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default. | Assets always start at a minimum of [[file:d6a.png|24px|d6]] and complications that drop below [[file:d6a.png|24px|d6]] are removed. Prime defaults to [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default. | ||
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