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Assets always start at a minimum of  [[file:d6a.png|24px|d6]] and complications that drop below  [[file:d6a.png|24px|d6]] are removed. Prime defaults to  [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default.
 
Assets always start at a minimum of  [[file:d6a.png|24px|d6]] and complications that drop below  [[file:d6a.png|24px|d6]] are removed. Prime defaults to  [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default.
  
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'''House Rule:''' Letting complications go as low as [[file:d4a.png|24px|d4]] is fiddly in the RAW - esp for PBP - so I am harking back to an older version of Cortex where Assets start no lower than [[file:d6a.png|24px]] and Complications start no lower than [[file:d6a.png|24px]] and when being stepped back fall away below [[file:d6a.png|24px]]
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'''House Rule:''' Letting complications go as low as [[file:d4a.png|24px|d4]] is fiddly in the RAW - esp for PBP - so I am harking back to an older version of Cortex where Assets start no lower than [[file:d6a.png]] and Complications start no lower than [[file:d6a.png|24px]] and when being stepped back fall away below [[file:d6a.png|24px]]
  
 
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
 
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]

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