Editing Urchins: Mod Sets
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Assets always start at a minimum of [[file:d6a.png|24px|d6]] and complications that drop below [[file:d6a.png|24px|d6]] are removed. Prime defaults to [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default. | Assets always start at a minimum of [[file:d6a.png|24px|d6]] and complications that drop below [[file:d6a.png|24px|d6]] are removed. Prime defaults to [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default. | ||
β | '''House Rule:''' Letting complications go as low as [[file:d4a.png|24px|d4]] is fiddly in the RAW - esp for PBP - so I am harking back to an older version of Cortex where Assets start no lower than [[file:d6a.png | + | '''House Rule:''' Letting complications go as low as [[file:d4a.png|24px|d4]] is fiddly in the RAW - esp for PBP - so I am harking back to an older version of Cortex where Assets start no lower than [[file:d6a.png]] and Complications start no lower than [[file:d6a.png|24px]] and when being stepped back fall away below [[file:d6a.png|24px]] |
[[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] | [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]] |