Editing Urchins: PPO

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Plot Points
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Add another die to your pool: Normally you can only add one attribute, one power, one distinction, and one relationship to a pool. You may spend a PP to add a second die of one type to your pool, if it makes sense.
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Activate an opportunity: See "What can you do with Opportunities."
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Create a D6 relationship: You may spend a PP to create a temporary D6 relationship with a character; this lasts until the end of the session.
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Create a temporary D6 asset: You may spend a PP to gain a D6 asset until the end of a scene in which it was rolled, or it no longer makes sense to keep it. This must make sense, but can generally be fairly flexible.
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Let other characters use an asset: You may spend a PP to make an asset available to any character(s) you choose for a scene.
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Keep an asset: You can spend a PP to keep an asset until the end of the session.
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Effect an additional target: You may spend a PP to have an action effect an additional target, giving them an additional asset or complication(if they do not sucessfully defend). Please note this before rolling, in the roll's description if possible.
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Opportunities (GM rolls a 1)
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Step down a complication: When the GM rolls at least one opportunity, you may pay a PP to step a complication down once for each opportunity (in a single die pool).
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Temporarily step up an Asset: When the GM rolls at least one opportunity, you may step up an asset or signature asset by one for each opportunity (in a single die pool) until the end of the scene.
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Experience Points (At the end of a Session)

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