Editing Urchins: Setting Details

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The largest quarter of the city, the Labyrinth is home to most of Bar Kesh's population. Long ago built to capacity, the Labyrinth boasts no open spaces and no room to grow outwards. So it grows upward. Whole streets will disappear almost overnight to make way for a new building, while small buildings will come down to make passage. The Labyrinth is a nightmare to navigate and very little of it is open to the sky.
 
The largest quarter of the city, the Labyrinth is home to most of Bar Kesh's population. Long ago built to capacity, the Labyrinth boasts no open spaces and no room to grow outwards. So it grows upward. Whole streets will disappear almost overnight to make way for a new building, while small buildings will come down to make passage. The Labyrinth is a nightmare to navigate and very little of it is open to the sky.
  
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:'''Orphan's Tower''' is a decrepit spire near the center of the Labyrinth that stands nearly a dozen stories above ground and at least three underground. To urchins it is neutral ground and home to the city's unhomed children. The truce is an uneasy one, but it tends to hold or be quickly enforced when it slips.
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:'''Orphan's Tower''' is a decrepit spire near the center of the Labyrinth that stands nearly a dozen stories above ground and at least three underground. It is neutral ground and home to the city's unhomed children. The truce is an uneasy one, but it tends to hold or be quickly enforced when it slips.
  
  

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