Editing Urchins: Setting Details

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 132: Line 132:
 
There are 17 gates in and around Bar Kesh. Some lead from quarter to quarter. Some lead out to the roads and the rest of the world.
 
There are 17 gates in and around Bar Kesh. Some lead from quarter to quarter. Some lead out to the roads and the rest of the world.
  
:'''A. The Beast Gate''' leads from the Labyrinth to the southern coastal road on the southwest side of the city.
+
:'''A. The Beast Gate''' leads to the southern coastal road on the southwest side of the city.
:'''B. The Sand Gate''' leads from the Labyrinth to the northern trade road to the mountains on the northwest side of the city.
+
:'''B. The Sand Gate''' leads to the northern trade road to the mountains on the northwest side of the city.
:'''C. The Trade Gate''' leads from the Bazaar to the northern coastal road on the northeast side of the city.
+
:'''C. The Trade Gate''' leads to the northern coastal road on the northeast side of the city.
 
:'''D. The Shipyard Gate''' connects the shipyard to Rattown.
 
:'''D. The Shipyard Gate''' connects the shipyard to Rattown.
 
:'''E. The Old Gate''' connects the Labyrinth with Rattown to the south.
 
:'''E. The Old Gate''' connects the Labyrinth with Rattown to the south.
 
:'''F. Rattown Gate''' connects the Labyrinth with Rattown to the north.
 
:'''F. Rattown Gate''' connects the Labyrinth with Rattown to the north.
 
:'''G. Merchants Gate''' connects the Iron Quarter to Rattown.
 
:'''G. Merchants Gate''' connects the Iron Quarter to Rattown.
:'''H. Shanty Gate''' connects the Menhir to the Shanty Field.
+
:'''H. Shanty Gate''' connects the Menhir to the Shanty Field
:'''I. High House Gate''' connects the Labyrinth to the Gold Quarter.
 
:'''J. The Iron Gate''' connects the Labyrinth to the Iron Quarter to the north.
 
:'''K. The Guard's Gate''' connects the Labyrinth to the Iron Quarter to the south.
 
:'''L. The Common Gate''' connects the Iron Quarter to the Bazaar to the north.
 
:'''M. The Low Gate''' connects the Iron Quarter to the Bazaar to the south.
 
:'''N. Pauper's Gate''' connects the Labyrinth to the Menhir.
 
:'''O. Death Gate''' leads from the Menhir to the southern coastal road on the southeast side of the city.
 
:'''P. Sailwright Gate''' connects the Menhir to the Shipyard.
 
:'''Q. The Forbidden Gate''' connects the Gold Quarter to the Keep.
 
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)