Editing Urchins: Setting Details
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There are 17 gates in and around Bar Kesh. Some lead from quarter to quarter. Some lead out to the roads and the rest of the world. | There are 17 gates in and around Bar Kesh. Some lead from quarter to quarter. Some lead out to the roads and the rest of the world. | ||
− | :'''A. The Beast Gate''' leads | + | :'''A. The Beast Gate''' leads to the southern coastal road on the southwest side of the city. |
− | :'''B. The Sand Gate''' leads | + | :'''B. The Sand Gate''' leads to the northern trade road to the mountains on the northwest side of the city. |
− | :'''C. The Trade Gate''' leads | + | :'''C. The Trade Gate''' leads to the northern coastal road on the northeast side of the city. |
:'''D. The Shipyard Gate''' connects the shipyard to Rattown. | :'''D. The Shipyard Gate''' connects the shipyard to Rattown. | ||
:'''E. The Old Gate''' connects the Labyrinth with Rattown to the south. | :'''E. The Old Gate''' connects the Labyrinth with Rattown to the south. | ||
:'''F. Rattown Gate''' connects the Labyrinth with Rattown to the north. | :'''F. Rattown Gate''' connects the Labyrinth with Rattown to the north. | ||
:'''G. Merchants Gate''' connects the Iron Quarter to Rattown. | :'''G. Merchants Gate''' connects the Iron Quarter to Rattown. | ||
− | :'''H. Shanty Gate''' connects the Menhir to the Shanty Field | + | :'''H. Shanty Gate''' connects the Menhir to the Shanty Field |
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