Editing Urchins: Setting Details

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In a curved arc across the seaward side of the town is the thick towering edifice that is the Hammerwall, a massive break wall to keep the city from flooding during the spring storms.
 
In a curved arc across the seaward side of the town is the thick towering edifice that is the Hammerwall, a massive break wall to keep the city from flooding during the spring storms.
  
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:'''The Forges of the Swordmanir:''' Along the landward side of the hammerwall are the forges of the city of swords. Those within the Labyrinth are for everyday items of cast and hammered metal. Those within the Iron Quarter were reserved for bladecraft. The few within the bazaar are dedicated to fine smithing and repair work.
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:'''The Forges of the Swordmanir'''
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:Along the landward side of the hammerwall are the forges of the city of swords. Those within the Labyrinth are for everyday items of cast and hammered metal. Those within the Iron Quarter were reserved for bladecraft. The few within the bazaar are dedicated to fine smithing and repair work.
  
βˆ’
:'''Merchants Rim:''' Along the seaward side of the wall is a massive warehouse district known as Merchant's Rim. Here is where everything brought in from sea or going out by ship is stacked and stocked. As ideal a target for robbery as it might seem, the rim is vigorously patrolled by the Grey Watch, known better along the wharf as the Catspaw.
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:'''Merchants Rim'''
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:Along the seaward side of the wall is a massive warehouse district known as Merchant's Rim. Here is where everything brought in from sea or going out by ship is stacked and stocked. As ideal a target for robbery as it might seem, the rim is vigorously patrolled by the Grey Watch, known better along the wharf as the Catspaw.
  
  

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