Editing Urchins: Setting Details

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==The Gold Quarter==
 
==The Gold Quarter==
 
The Gold Quarter is home to some of the wealthiest members of Bar Kesh and a wonder of beauty, parklands, and growing things.
 
The Gold Quarter is home to some of the wealthiest members of Bar Kesh and a wonder of beauty, parklands, and growing things.
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:The Wanderer's temple is covered completely in green vines.
 
:The Wanderer's temple is covered completely in green vines.
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:'''Temple of the Lady:''' Lithe and young, the Lady is depicted as a young woman clad in a dark cloak with her long hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her eyes.
 
:'''Temple of the Lady:''' Lithe and young, the Lady is depicted as a young woman clad in a dark cloak with her long hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her eyes.
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:The Lady's temple is surrounded and draped in wild oleander.
 
:The Lady's temple is surrounded and draped in wild oleander.
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:'''Temple of the Smith:''' Stout and solid, the Smith is a figure in bronze and iron, faceless and massive. The smith is always depicted at his forge and always has a great hammer in his fist.
 
:'''Temple of the Smith:''' Stout and solid, the Smith is a figure in bronze and iron, faceless and massive. The smith is always depicted at his forge and always has a great hammer in his fist.
  
 
:Most important to the Swordmanir, the Smith's temple stands taller than the others and starkly in the center with no growing things adorning its stone walls.
 
:Most important to the Swordmanir, the Smith's temple stands taller than the others and starkly in the center with no growing things adorning its stone walls.
 +
  
 
:'''Temple of the Never:''' Depicted as a young lad in cloak and slippers of mist and fog, the Never exists both within and without the bounds of time. The Never bears no weapon or scepter, but his hands are said to be colder than the ice in the depths of the Lost Sea and able to reach through flesh and take hold of the heart within a man.
 
:'''Temple of the Never:''' Depicted as a young lad in cloak and slippers of mist and fog, the Never exists both within and without the bounds of time. The Never bears no weapon or scepter, but his hands are said to be colder than the ice in the depths of the Lost Sea and able to reach through flesh and take hold of the heart within a man.
  
 
:Black raventhorn vines grow up the face of this temple.
 
:Black raventhorn vines grow up the face of this temple.
 +
  
 
:'''Temple of the Three:''' As implied by their title, the three have three distinct forms. The first that of a young girl clad in flowers and laughter. The second a stately matron heavy with child clad in the green growth of the forest. And finally the last form that of an withered crone clad in bark and moss.
 
:'''Temple of the Three:''' As implied by their title, the three have three distinct forms. The first that of a young girl clad in flowers and laughter. The second a stately matron heavy with child clad in the green growth of the forest. And finally the last form that of an withered crone clad in bark and moss.
  
 
:Year round the temple is lush with spring flowers, harvest fruits, and hibernating greens.
 
:Year round the temple is lush with spring flowers, harvest fruits, and hibernating greens.
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 +
  
 
'''Garden Tiers'''
 
'''Garden Tiers'''
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==The Keep of Five High Houses==
 
==The Keep of Five High Houses==
 
The city of swords is traditionally governed by the five high houses of the Swordmanir and despite the implications of its name, the "keep" is nearly half the size of the gold quarter.
 
The city of swords is traditionally governed by the five high houses of the Swordmanir and despite the implications of its name, the "keep" is nearly half the size of the gold quarter.
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==The Iron Quarter==
 
==The Iron Quarter==
 
The Iron quarter is the near exclusive domain of the soldiers and smiths of the Swordmanir.
 
The Iron quarter is the near exclusive domain of the soldiers and smiths of the Swordmanir.
  
:'''The Iron Barracks:''' Along the northern wall are the barracks that house the standing army of mercenary squads that acts as the city watch. Only the Catspaw, the watch of rattown and the wharves, are not barracked here.
+
:'''The Iron Barracks''' Along the northern wall are the barracks that house the standing army of mercenary squads that acts as the city watch. Only the Catspaw, the watch of rattown and the wharves, are not barracked here.
  
:'''Blood Field:''' In the midst of the quarter is a great open square known as Blood field where the soldiers of the barracks train and break new recruits.
+
:'''Blood Field''' In the midst of the quarter is a great open square known as Blood field where the soldiers of the barracks train and break new recruits.
  
  
 
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[[File:BKCOS.png|400px]]
 
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==St. Michael's Bazaar==
 
==St. Michael's Bazaar==
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==Menhir, City of the Dead==
 
==Menhir, City of the Dead==
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==The Shipyard==
 
==The Shipyard==
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==The 17 Gates==
 
==The 17 Gates==
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==Undercity==
 
Below the City of Swords lies the undercity, the crumbling remains of an ancient city that thrived before the fall of the great magics. Urchins delve the undercity in hopes of finding some small magics to give them an edge. Or that greatest treasure, a grundle that might bind with them and protect them in the deeps.
 
  
 
==Beyond the Walls==
 
==Beyond the Walls==
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:'''Potter's Rim''' is a small arch of seaside land devoted to the potter's, dyer's, and tanner's guilds. Collectively these guilds control most of the organized crime of Bar Kesh.
 
:'''Potter's Rim''' is a small arch of seaside land devoted to the potter's, dyer's, and tanner's guilds. Collectively these guilds control most of the organized crime of Bar Kesh.
 
:'''Hammerwall Harbour''' is the city's main port of entrance.
 
:'''Hammerwall Harbour''' is the city's main port of entrance.
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