Editing Urchins: Setting Details

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==The Gold Quarter==
 
==The Gold Quarter==
 
The Gold Quarter is home to some of the wealthiest members of Bar Kesh and a wonder of beauty, parklands, and growing things.
 
The Gold Quarter is home to some of the wealthiest members of Bar Kesh and a wonder of beauty, parklands, and growing things.
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==The Keep of Five High Houses==
 
==The Keep of Five High Houses==
 
The city of swords is traditionally governed by the five high houses of the Swordmanir and despite the implications of its name, the "keep" is nearly half the size of the gold quarter.
 
The city of swords is traditionally governed by the five high houses of the Swordmanir and despite the implications of its name, the "keep" is nearly half the size of the gold quarter.
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==The Iron Quarter==
 
==The Iron Quarter==
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==St. Michael's Bazaar==
 
==St. Michael's Bazaar==
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==Menhir, City of the Dead==
 
==Menhir, City of the Dead==
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==The Shipyard==
 
==The Shipyard==
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==The 17 Gates==
 
==The 17 Gates==
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==Undercity==
 
Below the City of Swords lies the undercity, the crumbling remains of an ancient city that thrived before the fall of the great magics. Urchins delve the undercity in hopes of finding some small magics to give them an edge. Or that greatest treasure, a grundle that might bind with them and protect them in the deeps.
 
  
 
==Beyond the Walls==
 
==Beyond the Walls==
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:'''Potter's Rim''' is a small arch of seaside land devoted to the potter's, dyer's, and tanner's guilds. Collectively these guilds control most of the organized crime of Bar Kesh.
 
:'''Potter's Rim''' is a small arch of seaside land devoted to the potter's, dyer's, and tanner's guilds. Collectively these guilds control most of the organized crime of Bar Kesh.
 
:'''Hammerwall Harbour''' is the city's main port of entrance.
 
:'''Hammerwall Harbour''' is the city's main port of entrance.
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