Editing Urien Mab Carreg of House Jerbiton
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THE MINER’S KEEN EYE | THE MINER’S KEEN EYE | ||
R: Per, D: Conc, T: Vision | R: Per, D: Conc, T: Vision | ||
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You can see any one type of mineral | You can see any one type of mineral | ||
(gold, diamond, sand), specified at the time of casting, through up to 3 paces of intervening material. You have a good idea of how much is there and how pure it is, if appropriate. | (gold, diamond, sand), specified at the time of casting, through up to 3 paces of intervening material. You have a good idea of how much is there and how pure it is, if appropriate. | ||
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(Base 2, +1 Conc, +4 Vision, +1 see through intervening material) | (Base 2, +1 Conc, +4 Vision, +1 see through intervening material) | ||
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WALL OF PROTECTING STONE | WALL OF PROTECTING STONE | ||
R: Voice, D: Sun, T: Ind | R: Voice, D: Sun, T: Ind | ||
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Makes a wall of granite up to 25 paces | Makes a wall of granite up to 25 paces | ||
wide, 4 paces high, and 1 pace thick. One needs miner’s tools to break through it, though it can be toppled if it is not connected to a support on its side or top. | wide, 4 paces high, and 1 pace thick. One needs miner’s tools to break through it, though it can be toppled if it is not connected to a support on its side or top. | ||
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(Base 3, +2 Voice, +2 Sun, +2 size) | (Base 3, +2 Voice, +2 Sun, +2 size) | ||
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HANDS OF THE GRASPING EARTH | HANDS OF THE GRASPING EARTH | ||
R: Voice, D: Diam, T: Part | R: Voice, D: Diam, T: Part | ||
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Req: Muto | Req: Muto | ||
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Earthen hands from beneath the target | Earthen hands from beneath the target | ||
rise out of the ground, and grasp the target’s ankles. To break free requires a Strength stress roll of 15+. (One attempt is allowed per round, and each requires a Fatigue roll.) Each hand can be destroyed by beating its +25 Soak roll (hacking weapons do double normal damage) and inflicting a Light Wound. | rise out of the ground, and grasp the target’s ankles. To break free requires a Strength stress roll of 15+. (One attempt is allowed per round, and each requires a Fatigue roll.) Each hand can be destroyed by beating its +25 Soak roll (hacking weapons do double normal damage) and inflicting a Light Wound. | ||
− | + | (Base 3, +2 Voice, +1 Diam, +1 Part, req- uisite free) | |
− | (Base 3, +2 Voice, +1 Diam, +1 Part, | ||
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THE CRYSTAL DART | THE CRYSTAL DART | ||
R: Voice, D: Mom, T: Ind | R: Voice, D: Mom, T: Ind | ||
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Req: Rego | Req: Rego | ||
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A 10-inch crystal dart rises from the | A 10-inch crystal dart rises from the | ||
ground at your feet, floats into the air, and speeds off like an arrow at a target that is with- in Voice range. It does +10 damage, and always | ground at your feet, floats into the air, and speeds off like an arrow at a target that is with- in Voice range. It does +10 damage, and always | ||
hits its target, although it must penetrate Magic Resistance to have any real effect. | hits its target, although it must penetrate Magic Resistance to have any real effect. | ||
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(Base 3, +2 Voice, +1 Rego requisite) | (Base 3, +2 Voice, +1 Rego requisite) | ||
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THE UNSEEN PORTER | THE UNSEEN PORTER | ||
R: Voice, D: Conc, T: Ind | R: Voice, D: Conc, T: Ind | ||
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Like Unseen Arm (ReTe 5), but it can carry | Like Unseen Arm (ReTe 5), but it can carry | ||
large objects such as crates. Roughly speaking, it has the capabilities of a very strong person (Str +5). The heavier the object is, the slower the unseen porter moves. If delicacy is required, high Finesse stress rolls (12+ or so) are needed. The spell can only carry inanimate objects, and cannot carry you. It also cannot lift things more than 6 feet above the ground. Casting requisites of an appropriate Form for the target are required. | large objects such as crates. Roughly speaking, it has the capabilities of a very strong person (Str +5). The heavier the object is, the slower the unseen porter moves. If delicacy is required, high Finesse stress rolls (12+ or so) are needed. The spell can only carry inanimate objects, and cannot carry you. It also cannot lift things more than 6 feet above the ground. Casting requisites of an appropriate Form for the target are required. | ||
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(Base 3, +2 Voice, +1 Conc) | (Base 3, +2 Voice, +1 Conc) | ||
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CREST OF THE EARTH WAVE | CREST OF THE EARTH WAVE | ||
R: Voice, D: Mom, T: Part | R: Voice, D: Mom, T: Part | ||
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Creates a wave in the earth that starts at | Creates a wave in the earth that starts at | ||
your feet and travels out to the range of your Voice in a designated direction. It starts as a narrow ripple and within 5 paces reaches its full size of 5 feet high and 30 paces wide. It moves about 50 paces per round. Those caught in its path must make Dexterity stress rolls of 12+ to leap over the wave, or they are tossed aside and take +10 Damage. The wave overturns trees and damages buildings in its path. | your feet and travels out to the range of your Voice in a designated direction. It starts as a narrow ripple and within 5 paces reaches its full size of 5 feet high and 30 paces wide. It moves about 50 paces per round. Those caught in its path must make Dexterity stress rolls of 12+ to leap over the wave, or they are tossed aside and take +10 Damage. The wave overturns trees and damages buildings in its path. | ||
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(Base 3, +2 Voice, +1 Part, +2 size) | (Base 3, +2 Voice, +1 Part, +2 size) | ||
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GROWTH OF THE CREEPING THINGS | GROWTH OF THE CREEPING THINGS | ||
R: Touch, D: Sun, T: Ind | R: Touch, D: Sun, T: Ind | ||
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Causes an insect, mouse, toad, or other | Causes an insect, mouse, toad, or other | ||
small (Size –9) creature to grow to four times its normal size. If it was poisonous before, it is even more poisonous now. Semi-poisonous creatures, like most spiders, have poison with an Ease Factor of 6 that does a Light Wound. | small (Size –9) creature to grow to four times its normal size. If it was poisonous before, it is even more poisonous now. Semi-poisonous creatures, like most spiders, have poison with an Ease Factor of 6 that does a Light Wound. | ||
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(Base 4, +1 Touch, +2 Sun) | (Base 4, +1 Touch, +2 Sun) | ||
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DISGUISE OF THE PUTRID AROMA | DISGUISE OF THE PUTRID AROMA | ||
R: Voice, D: Conc, T: Ind | R: Voice, D: Conc, T: Ind | ||
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The target takes no interest in you as long | The target takes no interest in you as long | ||
as you continue to concentrate, and do not threaten it. A carnivore treats you as if you were simply something it does not eat. It retains normal interest, however, in anyone else nearby. | as you continue to concentrate, and do not threaten it. A carnivore treats you as if you were simply something it does not eat. It retains normal interest, however, in anyone else nearby. | ||
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(Base 2, +2 Voice, +1 Concentration) | (Base 2, +2 Voice, +1 Concentration) |