Editing User:Bill/Malifaux Roleplaying

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Altogether, I highly enjoy this cooperative freeform style of character generation. It really opens up the creative possibilities of the game, but it has two problems. First, there is not even an attempt at the pretense of balance between characters. While I can try to control the direction that the players develop their characters so that they do not dramatically overshadow the other characters, I won't really be able to tell how good the custom abilities are until they're in use. Second, it absolutely requires a highly experienced referee to pull off and therefor isn't suitable for a final product that can be shared with other folks interested in a Malifaux RPG. I'll continue to develop the random stat system along side the point based system though, it's just fun.
 
Altogether, I highly enjoy this cooperative freeform style of character generation. It really opens up the creative possibilities of the game, but it has two problems. First, there is not even an attempt at the pretense of balance between characters. While I can try to control the direction that the players develop their characters so that they do not dramatically overshadow the other characters, I won't really be able to tell how good the custom abilities are until they're in use. Second, it absolutely requires a highly experienced referee to pull off and therefor isn't suitable for a final product that can be shared with other folks interested in a Malifaux RPG. I'll continue to develop the random stat system along side the point based system though, it's just fun.
 
[[Category:Home Brew]][[Category:Malifaux]]
 

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