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{| align="center" border="0" cellpadding="0" cellspacing="0" width="100%"
 
{| align="center" border="0" cellpadding="0" cellspacing="0" width="100%"
 
|-
 
|-
| Alternate Identity: || John Holiday || Identity: || Secret
+
| Alternate Identity: || || Identity: ||  
 
|-
 
|-
| Occupation: || High School Student || Base of Operations: || Reno, Nevada
+
| Occupation: || || Base of Operations: ||  
 
|}
 
|}
  
 
===Background===
 
===Background===
Before his powers manifested John was a mediocre high school student. Physically smaller and weaker than many of his peers, he was often the victim of bullies. John always wanted to be able to stand up for others, but after being beaten again and again he was just angry. When his powers awoke it was a strange and confusing experience for him. He would be daydreaming about other places and it was as if he were actually there. Sometimes he would fantasize about getting even with his bullies and later hear about them being badly beaten. As he mastered his skills John came to realize how dangerous he really was and decided to hide his abilities rather than come forward. He came into contact with the Defiants after foiling a few Delta Prime raids on suspected Deltas living in the area.
 
  
 
===Personality===
 
===Personality===
John is a quiet and bookish young man. He has a great fear of rejection that makes it difficult for him to assert himself.
 
  
 
===Appearance===
 
===Appearance===
A slim young man with brown hair and blue eyes. John likes baggy tee-shirts with no logos and bluejeans. He wears over-sized glasses and carries a book bag everywhere.
 
  
 
===Abilities===
 
===Abilities===
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| align="center" colspan="3" width="33%" | || align="center" colspan="3" width="33%" | || align="center" colspan="4" |  
 
| align="center" colspan="3" width="33%" | || align="center" colspan="3" width="33%" | || align="center" colspan="4" |  
 
|-
 
|-
| Strength || 8 || -1 || Intelligence || 10 || 0 || Fortitude || -1 || Toughness || +5
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| Strength || 30[15] || +10 || Intelligence || 13 || +1 || Fortitude || +10 || Toughness || +10
 
|-
 
|-
| Dexterity || 8 || -1 || Wisdom || 10 || 0 || Reflex || -1 || Defense || +15
+
| Dexterity || 12 || +1 || Wisdom || 12 || +1 || Reflex || +7 || Defense || +10
 
|-
 
|-
| Constitution || 8 || -1 || Charisma || 10 || 0 || Will || +8 || Attack || +0
+
| Constitution || 30[16] || +10 || Charisma || 16 || +3 || Will || +6 || Attack || +10
 
|}
 
|}
'''Initiative:''' -1
+
'''Initiative:''' +1
  
 
===Skills===
 
===Skills===
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| width="15%" | <small>'''Skill''' || <small>'''Total''' || <small>'''Ranks''' || <small>'''Bonus''' || width="15%" | <small>'''Skill''' || <small>'''Total''' || <small>'''Ranks''' || <small>'''Bonus'''  
 
| width="15%" | <small>'''Skill''' || <small>'''Total''' || <small>'''Ranks''' || <small>'''Bonus''' || width="15%" | <small>'''Skill''' || <small>'''Total''' || <small>'''Ranks''' || <small>'''Bonus'''  
 
|-
 
|-
| Bluff || 12 || 12 || 0 || Concentration || 12 || 12 || 0
+
| || || || || || || ||  
 
|-
 
|-
| Notice || 12 || 12 || 0 || Sense Motive || 12 || 12 || 0
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| || || || || || || ||  
 
|}
 
|}
  
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|-valign="top"
 
|-valign="top"
 
| <small>'''Description:''' || colspan="5" | The character may perceive the world with all of his senses up to 20 miles from his actual position.
 
| <small>'''Description:''' || colspan="5" | The character may perceive the world with all of his senses up to 20 miles from his actual position.
|-
 
|
 
 
|-
 
|-
 
| width="15%" | <small>'''Effect''' || <small>'''Type''' || <small>'''Action''' || <small>'''Range''' || <small>'''Duration''' || <small>'''Save''' ||  
 
| width="15%" | <small>'''Effect''' || <small>'''Type''' || <small>'''Action''' || <small>'''Range''' || <small>'''Duration''' || <small>'''Save''' ||  
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|-valign="top"
 
|-valign="top"
 
| <small>'''Description:''' || colspan="5" | This ability allows the character to project illusions into the mind of his opponents. Targets suffer damage as if they were attacked by the illusion even though there is no physical effect. Targets that have reason to disbelieve the illusion may make a saving throw to avoid being injured by the illusion, but they otherwise have no means of protecting themselves from the effect. Affects a 100ft radius.
 
| <small>'''Description:''' || colspan="5" | This ability allows the character to project illusions into the mind of his opponents. Targets suffer damage as if they were attacked by the illusion even though there is no physical effect. Targets that have reason to disbelieve the illusion may make a saving throw to avoid being injured by the illusion, but they otherwise have no means of protecting themselves from the effect. Affects a 100ft radius.
|-
 
|
 
|-
 
| width="15%" | <small>'''Effect''' || <small>'''Type''' || <small>'''Action''' || <small>'''Range''' || <small>'''Duration''' || <small>'''Save''' ||
 
|-
 
| Mind Reading || Sensory (mental) || Standard/Full (active) || Perception || Concentration (lasting) || Will
 
|-
 
| || <small>'''Power Feats''' || <small>'''Extras''' || <small>'''Flaws''' || <small>'''Drawbacks''' || <small>'''Cost/Ranks'''
 
|-valign="top"
 
| || Subtle (1) || || || || 11 (1/level)/10
 
|-valign="top"
 
| <small>'''Description:''' || colspan="5" | The character is able to read surface thoughts and probe the minds of others. Only targets and characters with Mental Awareness are able to notice the use of this power (DC20).
 
|-
 
|
 
|-
 
| width="15%" | <small>'''Effect''' || <small>'''Type''' || <small>'''Action''' || <small>'''Range''' || <small>'''Duration''' || <small>'''Save''' ||
 
|-
 
| Super-Senses || Sensory || None (passive) || Personal || Continuous || None
 
|-
 
| || <small>'''Power Feats''' || <small>'''Extras''' || <small>'''Flaws''' || <small>'''Drawbacks''' || <small>'''Cost/Ranks'''
 
|-valign="top"
 
| || || || || || 5 (special)/5
 
|-valign="top"
 
| <small>'''Description:''' || colspan="5" | Mental Awareness (1) Radius (Visual & Mental 4). The character is able to perceive the use of powers with the mental descriptor and to utilize all of his senses to make Notice checks against any point around him.
 
 
|}
 
|}
  

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