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==Player Characters==
 
==Player Characters==
Participating in Rifts Week by Week is intended to be easy and fun. You can bring a different character every week if you want. All I ask is that the characters be around the same power level as the pregenerated characters I'm offering for your use. No matter what you choose to bring, please make sure that you have the associated sourcebooks for me to review on hand. I'd hate to short-change your character because I'm not universally familiar with every available power and option.
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Any character that will fit into the basic story line of the game, regardless of original source, will be acceptable. However, for my sanity I will need to know what books you have used. Please have them at hand so I can easily review the background material and make a determination on whether or not the character will be approved. I strongly recommend reviewing the pregenerated characters before you start making one of your own to familiarize yourself with the approximate power range and background stories I am already using.
  
 
===Pregenerated Characters===
 
===Pregenerated Characters===
For each series, I will be generating a selection of characters that you may choose to use. The notes for each series will show the specific ones that I will have with me, but you are welcome to print off any of the characters from the previous series as well.
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All of the pregenerated characters will be made using one or more of the following books; World Book 31: Triax 2, Dimension Book 14: Thundercloud Galaxy, Rifter 51, Rifter 52. These sources have been selected in an effort to highlight the most recent releases in the Rifts product line. While players who wish to make their own characters are encouraged to use these sources, they are not required to do so as long as the characters are of a similar power level and are able to fit into the background story.
  
*[[/Ashara|Ashara]] - Series One
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*[[/Ashara|Ashara]]
*[[/Abraxas Sharin|Abraxas Sharin]] - Series Three
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*[[/Jimena|Jimena]]
*[[/Jimena|Jimena]] - Series One
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*[[/Milosh|Milosh]]
*[[/Kaethe Sharin|Kaethe Sharin]] - Series Three
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*[[/Peta|Peta]]
*[[/Milosh|Milosh]] - Series One
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*[[/Theophorus|Theophorus]]
*[[/Peta|Peta]] - Series One
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*[[/Zebulon|Zebulon]]
*[[/Rhaab Sharin|Rhaab Sharin]] - Series Three
 
*[[/Theophorus|Theophorus]] - Series One
 
*[[/Zebulon|Zebulon]] - Series One
 
*[[/Zosime Sharin|Zosime Sharin]] - Series Three
 
  
 
===Custom Characters===
 
===Custom Characters===
'''[https://docs.google.com/open?id=0B5i4WLbKRXBzMzljNjBjNGUtYmQzYS00ZjZkLWE3MjUtZDBlMWY5MzljYTVl Download the Character Sheet]'''
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'''[https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5i4WLbKRXBzNTMwOWM0N2MtZTA0Yi00MDBiLWJiNmUtY2Y2OWQ2Yjg4YTQz&hl=en_US Download the Character Sheet]'''
  
 
Anyone wanting to create their own characters may do so, following these guidelines.  
 
Anyone wanting to create their own characters may do so, following these guidelines.  
*Level 1
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*Level 3
 
*Stats will be rolled straight without modification
 
*Stats will be rolled straight without modification
 
*Any alignment except Diabolical or Miscreant may be selected
 
*Any alignment except Diabolical or Miscreant may be selected
 
*Any personal equipment, within reason
 
*Any personal equipment, within reason
*Do not exceed 200 natural MDC
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The only real requirement is that the characters be willingly employed by the New German Republic's Special Tactical Regiments; volunteer units assembled from D-Bees, mutants, magic users, and assorted other folks that don't quite fit into the mainstream military. Since the characters will be working for the NGR, Triax weapons and armor will be assigned to the characters as appropriate for any given mission.
My only real requirement beyond the above is that the characters fit into the general storyline described for each series. And since that's generally an exercise in creativity more than anything else, it shouldn't be too much of a challenge.
 
  
 
Players are encouraged, but not required, to use the advanced skill rules presented in Rifter #30.
 
Players are encouraged, but not required, to use the advanced skill rules presented in Rifter #30.
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====Background Stories====
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Since this is a drop in game, you may not want to put a lot of time or thought into your background story. I really only need the following defined for every character.
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*How you got to Germany
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*Why you joined the special tactical regiments
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The easiest answers to these questions are that the character was born in the NGR or one of the D-Bee border settlements and that he or she (or it) is attempting to gain citizenship, but feel free to be creative. Anything else you take the time to write will be read, provided that it's legible, and I may end up incorporating portions of it into the metaplot.
  
 
==House Rules & Clarifications==
 
==House Rules & Clarifications==
 
Including too many house rules in a game intended to teach people the rules as written somewhat defeats the purpose. However, Palladium actively encourages the game master to house rule as he or she sees fit to make the game personal. Any house rules I do choose to use will appear here along with my justification for them.  
 
Including too many house rules in a game intended to teach people the rules as written somewhat defeats the purpose. However, Palladium actively encourages the game master to house rule as he or she sees fit to make the game personal. Any house rules I do choose to use will appear here along with my justification for them.  
  
===Bonus Experience Scheme===
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===d20 Skill Resolution===
To reward players for extra effort to support the game an additional 100 experience points will be awarded for each significant contribution to this wiki in relation to this game. Some examples:
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Normally, Rifts uses a percentile skill system where the player must roll under his or her character's rating to be successful. There's nothing wrong with this system per se, but it is inconsistent with the roll over mechanic used in the rest of the system. So, for purposes of resolving skills, a player will roll a 20 sided die and add his or her skill rating divided by ten (round down) as a bonus against a target number based on the difficulty of the task.
*Writing a page of background information on your custom character.
 
*Writing a page of notes describing a game session from the perspective of your character.
 
I award these points based solely on quantity, not quality. So don't concern yourself with how poor your spelling or grammar might be. I am a bit of an academic though, so don't be surprised if I edit your stuff.
 
 
 
===Drowning & Suffocation===
 
The official rules for drowning are very simple but are not easy to locate. Drowning takes two to four minutes according to certain spell and monster descriptions. Per the swimming rules, a character begins drowning after three failed swim attempts and will die if not rescued. This rule doesn't go into much detail and will limit a player's ability to save themselves. I don't anticipate this situation coming up frequently due to the near universality of environmental body armor in the setting, but just in case it does we'll use the following instead.
 
 
 
The period that a character may hold its breath without significant effort is equal to its Physical Endurance in actions. A character not performing any actions may effectively hold its breath up to its PE in melee rounds.
 
 
 
Beyond this point the player must roll percentile to avoid the character blacking out with a base chance of 1-50%, +10% per two actions (or melee round doing nothing). Apply any bonus that the character has versus Coma/Death to the die roll. Once the character has blacked out, roll versus Coma/Death (1-20%) every round until the character dies or is resuscitated; failure indicates that the character has died.
 
 
 
Resuscitating a drowned or suffocating character requires a First Aid or related medical skill check. Apply a -5% penalty to the check for every round that the character has been unconscious. After the successful resuscitation check, the player of a drowned character must still make two successful saves versus Coma/Death per the table on page 355 of Rifts Ultimate Edition. Failing to succeed on two checks indicates that the character has lapsed into a coma from complications related to drowning/suffocation such as water in the lungs, a collapsed trachea or other life-threatening problem. Characters that survive drowning will feel weakened and may be vulnerable to pneumonia and other diseases; temporarily reduce the character's PS and PE by 1d6 each. The character recovers both PS and PE at a rate of 1 per week without hospitalization and 1 per day if he or she is receiving treatment at a hospital or other medical facility.
 
  
Characters with supernatural endurance multiply their PE by 10 for purposes of calculating how long they may hold their breath. Characters with superhuman levels of endurance are very unlikely to drown.
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===Head-Shots Are Critical===
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Any successful called shot to the head of a normal living creature will count as a critical strike. As normal for critical strikes, combining criticals increases the damage multiplier by one. So, if you were to declare a called shot to the target's head and roll a natural 20, the attack would inflict triple damage. Non-living targets such as robots and undead monsters, or creatures with unorthodox anatomies that locate their brain elsewhere are not subject to this rule. A successful check with the appropriate lore skill will reveal a weak area that may be targeted on such creatures, if one exists.
  
 
===MD Damage Stacks===
 
===MD Damage Stacks===
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===Shooting Into Melee===
 
===Shooting Into Melee===
Firing into melee is dangerous for friendly characters. To fire into melee, a player must take an aim action at a -2 penalty, offsetting the normal bonus. If the attack is successful, it resolves normally. If the shooter misses though, roll a D20. On 11+ the shot will hit a friendly character; usually the one standing closest to the intended target.
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Firing into melee is dangerous for friendly characters. To fire into melee, a player must take an aim action and at a -2 penalty, offsetting the normal bonus. If the attack is successful, it resolves normally. If the shooter misses though, roll a D20. On 11+ the shot will hit a friendly character; usually the one standing closest to the intended target.
  
 
===Strength Bonuses===
 
===Strength Bonuses===
 
Strength bonuses to damage do not apply at robotic and supernatural levels or to megadamage attacks in general. They are SDC bonuses and therefor insignificant by comparison to the rolled damage.
 
Strength bonuses to damage do not apply at robotic and supernatural levels or to megadamage attacks in general. They are SDC bonuses and therefor insignificant by comparison to the rolled damage.
  
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{|width="50%"
 
{|width="50%"
|<big> '''[[/Series One Notes|Series One Notes]]'''</big> || <big>'''[[/Series Two Notes|Series Two Notes]]'''</big> || <big>'''[[/Series Three Notes|Series Three Notes]]'''</big> || <big>'''[[/Series Four Notes|Series Four Notes]]'''</big>
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| '''[[/Session Notes|Session Notes]]''' || '''[[Setting Notes|Setting Notes]]'''
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|}

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