Editing User:Bill/Rifts Week by Week
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*[[/Ashara|Ashara]] - Series One | *[[/Ashara|Ashara]] - Series One | ||
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*[[/Jimena|Jimena]] - Series One | *[[/Jimena|Jimena]] - Series One | ||
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*[[/Milosh|Milosh]] - Series One | *[[/Milosh|Milosh]] - Series One | ||
*[[/Peta|Peta]] - Series One | *[[/Peta|Peta]] - Series One | ||
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*[[/Theophorus|Theophorus]] - Series One | *[[/Theophorus|Theophorus]] - Series One | ||
*[[/Zebulon|Zebulon]] - Series One | *[[/Zebulon|Zebulon]] - Series One | ||
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===Custom Characters=== | ===Custom Characters=== | ||
− | '''[https://docs.google.com/ | + | '''[https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5i4WLbKRXBzNTMwOWM0N2MtZTA0Yi00MDBiLWJiNmUtY2Y2OWQ2Yjg4YTQz&hl=en_US Download the Character Sheet]''' |
Anyone wanting to create their own characters may do so, following these guidelines. | Anyone wanting to create their own characters may do so, following these guidelines. | ||
− | *Level | + | *Level 3 |
*Stats will be rolled straight without modification | *Stats will be rolled straight without modification | ||
*Any alignment except Diabolical or Miscreant may be selected | *Any alignment except Diabolical or Miscreant may be selected | ||
*Any personal equipment, within reason | *Any personal equipment, within reason | ||
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My only real requirement beyond the above is that the characters fit into the general storyline described for each series. And since that's generally an exercise in creativity more than anything else, it shouldn't be too much of a challenge. | My only real requirement beyond the above is that the characters fit into the general storyline described for each series. And since that's generally an exercise in creativity more than anything else, it shouldn't be too much of a challenge. | ||
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Including too many house rules in a game intended to teach people the rules as written somewhat defeats the purpose. However, Palladium actively encourages the game master to house rule as he or she sees fit to make the game personal. Any house rules I do choose to use will appear here along with my justification for them. | Including too many house rules in a game intended to teach people the rules as written somewhat defeats the purpose. However, Palladium actively encourages the game master to house rule as he or she sees fit to make the game personal. Any house rules I do choose to use will appear here along with my justification for them. | ||
− | === | + | ===d20 Skill Resolution=== |
− | + | Normally, Rifts uses a percentile skill system where the player must roll under his or her character's rating to be successful. There's nothing wrong with this system per se, but it is inconsistent with the roll over mechanic used in the rest of the system. So, for purposes of resolving skills, a player will roll a 20 sided die and add his or her skill rating divided by ten (round down) as a bonus against a target number based on the difficulty of the task. | |
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− | === | + | ===Head-Shots Are Critical=== |
− | + | Any successful called shot to the head of a normal living creature will count as a critical strike. As normal for critical strikes, combining criticals increases the damage multiplier by one. So, if you were to declare a called shot to the target's head and roll a natural 20, the attack would inflict triple damage. Non-living targets such as robots and undead monsters, or creatures with unorthodox anatomies that locate their brain elsewhere are not subject to this rule. A successful check with the appropriate lore skill will reveal a weak area that may be targeted on such creatures, if one exists. | |
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===MD Damage Stacks=== | ===MD Damage Stacks=== | ||
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===Shooting Into Melee=== | ===Shooting Into Melee=== | ||
− | Firing into melee is dangerous for friendly characters. To fire into melee, a player must take an aim action at a -2 penalty, offsetting the normal bonus. If the attack is successful, it resolves normally. If the shooter misses though, roll a D20. On 11+ the shot will hit a friendly character; usually the one standing closest to the intended target. | + | Firing into melee is dangerous for friendly characters. To fire into melee, a player must take an aim action and at a -2 penalty, offsetting the normal bonus. If the attack is successful, it resolves normally. If the shooter misses though, roll a D20. On 11+ the shot will hit a friendly character; usually the one standing closest to the intended target. |
===Strength Bonuses=== | ===Strength Bonuses=== | ||
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{|width="50%" | {|width="50%" | ||
− | | | + | | '''[[/Series One Notes|Series One Notes]]''' || '''[[/Series Two Notes|Series Two Notes]]''' || '''[[/Setting Notes|Setting Notes]]''' |
+ | |} |