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*[[/Ashara|Ashara]] - Series One
 
*[[/Ashara|Ashara]] - Series One
*[[/Abraxas Sharin|Abraxas Sharin]] - Series Three
 
 
*[[/Jimena|Jimena]] - Series One
 
*[[/Jimena|Jimena]] - Series One
*[[/Kaethe Sharin|Kaethe Sharin]] - Series Three
 
 
*[[/Milosh|Milosh]] - Series One
 
*[[/Milosh|Milosh]] - Series One
 
*[[/Peta|Peta]] - Series One
 
*[[/Peta|Peta]] - Series One
*[[/Rhaab Sharin|Rhaab Sharin]] - Series Three
 
 
*[[/Theophorus|Theophorus]] - Series One
 
*[[/Theophorus|Theophorus]] - Series One
 
*[[/Zebulon|Zebulon]] - Series One
 
*[[/Zebulon|Zebulon]] - Series One
*[[/Zosime Sharin|Zosime Sharin]] - Series Three
 
  
 
===Custom Characters===
 
===Custom Characters===
'''[https://docs.google.com/open?id=0B5i4WLbKRXBzMzljNjBjNGUtYmQzYS00ZjZkLWE3MjUtZDBlMWY5MzljYTVl Download the Character Sheet]'''
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'''[https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5i4WLbKRXBzNTMwOWM0N2MtZTA0Yi00MDBiLWJiNmUtY2Y2OWQ2Yjg4YTQz&hl=en_US Download the Character Sheet]'''
  
 
Anyone wanting to create their own characters may do so, following these guidelines.  
 
Anyone wanting to create their own characters may do so, following these guidelines.  
*Level 1
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*Level 3
 
*Stats will be rolled straight without modification
 
*Stats will be rolled straight without modification
 
*Any alignment except Diabolical or Miscreant may be selected
 
*Any alignment except Diabolical or Miscreant may be selected
 
*Any personal equipment, within reason
 
*Any personal equipment, within reason
*Do not exceed 200 natural MDC
 
 
My only real requirement beyond the above is that the characters fit into the general storyline described for each series. And since that's generally an exercise in creativity more than anything else, it shouldn't be too much of a challenge.
 
My only real requirement beyond the above is that the characters fit into the general storyline described for each series. And since that's generally an exercise in creativity more than anything else, it shouldn't be too much of a challenge.
  
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Including too many house rules in a game intended to teach people the rules as written somewhat defeats the purpose. However, Palladium actively encourages the game master to house rule as he or she sees fit to make the game personal. Any house rules I do choose to use will appear here along with my justification for them.  
 
Including too many house rules in a game intended to teach people the rules as written somewhat defeats the purpose. However, Palladium actively encourages the game master to house rule as he or she sees fit to make the game personal. Any house rules I do choose to use will appear here along with my justification for them.  
  
===Bonus Experience Scheme===
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===d20 Skill Resolution===
To reward players for extra effort to support the game an additional 100 experience points will be awarded for each significant contribution to this wiki in relation to this game. Some examples:
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Normally, Rifts uses a percentile skill system where the player must roll under his or her character's rating to be successful. There's nothing wrong with this system per se, but it is inconsistent with the roll over mechanic used in the rest of the system. So, for purposes of resolving skills, a player will roll a 20 sided die and add his or her skill rating divided by ten (round down) as a bonus against a target number based on the difficulty of the task.
*Writing a page of background information on your custom character.
 
*Writing a page of notes describing a game session from the perspective of your character.
 
I award these points based solely on quantity, not quality. So don't concern yourself with how poor your spelling or grammar might be. I am a bit of an academic though, so don't be surprised if I edit your stuff.
 
  
===Drowning & Suffocation===
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===Head-Shots Are Critical===
The official rules for drowning are very simple but are not easy to locate. Drowning takes two to four minutes according to certain spell and monster descriptions. Per the swimming rules, a character begins drowning after three failed swim attempts and will die if not rescued. This rule doesn't go into much detail and will limit a player's ability to save themselves. I don't anticipate this situation coming up frequently due to the near universality of environmental body armor in the setting, but just in case it does we'll use the following instead.  
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Any successful called shot to the head of a normal living creature will count as a critical strike. As normal for critical strikes, combining criticals increases the damage multiplier by one. So, if you were to declare a called shot to the target's head and roll a natural 20, the attack would inflict triple damage. Non-living targets such as robots and undead monsters, or creatures with unorthodox anatomies that locate their brain elsewhere are not subject to this rule. A successful check with the appropriate lore skill will reveal a weak area that may be targeted on such creatures, if one exists.
 
 
The period that a character may hold its breath without significant effort is equal to its Physical Endurance in actions. A character not performing any actions may effectively hold its breath up to its PE in melee rounds.
 
 
 
Beyond this point the player must roll percentile to avoid the character blacking out with a base chance of 1-50%, +10% per two actions (or melee round doing nothing). Apply any bonus that the character has versus Coma/Death to the die roll. Once the character has blacked out, roll versus Coma/Death (1-20%) every round until the character dies or is resuscitated; failure indicates that the character has died.
 
 
 
Resuscitating a drowned or suffocating character requires a First Aid or related medical skill check. Apply a -5% penalty to the check for every round that the character has been unconscious. After the successful resuscitation check, the player of a drowned character must still make two successful saves versus Coma/Death per the table on page 355 of Rifts Ultimate Edition. Failing to succeed on two checks indicates that the character has lapsed into a coma from complications related to drowning/suffocation such as water in the lungs, a collapsed trachea or other life-threatening problem. Characters that survive drowning will feel weakened and may be vulnerable to pneumonia and other diseases; temporarily reduce the character's PS and PE by 1d6 each. The character recovers both PS and PE at a rate of 1 per week without hospitalization and 1 per day if he or she is receiving treatment at a hospital or other medical facility.
 
 
 
Characters with supernatural endurance multiply their PE by 10 for purposes of calculating how long they may hold their breath. Characters with superhuman levels of endurance are very unlikely to drown.
 
  
 
===MD Damage Stacks===
 
===MD Damage Stacks===
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{|width="50%"
 
{|width="50%"
|<big> '''[[/Series One Notes|Series One Notes]]'''</big> || <big>'''[[/Series Two Notes|Series Two Notes]]'''</big> || <big>'''[[/Series Three Notes|Series Three Notes]]'''</big> || <big>'''[[/Series Four Notes|Series Four Notes]]'''</big>
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|<big> '''[[/Series One Notes|Series One Notes]]'''</big> || <big>'''[[/Series Two Notes|Series Two Notes]]'''</big> || <big>'''[[/Setting Notes|Setting Notes]]'''</big>
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|}

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