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Participating in Rifts Week by Week is intended to be easy and fun. You can bring a different character every week if you want. All I ask is that the characters be around the same power level as the pregenerated characters I'm offering for your use. No matter what you choose to bring, please make sure that you have the associated sourcebooks for me to review on hand. I'd hate to short-change your character because I'm not universally familiar with every available power and option.
 
Participating in Rifts Week by Week is intended to be easy and fun. You can bring a different character every week if you want. All I ask is that the characters be around the same power level as the pregenerated characters I'm offering for your use. No matter what you choose to bring, please make sure that you have the associated sourcebooks for me to review on hand. I'd hate to short-change your character because I'm not universally familiar with every available power and option.
  
===Pregenerated Characters===
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I'm impressed by your writing. Are you a proefssional or just very knowledgeable?
For each series, I will be generating a selection of characters that you may choose to use. The notes for each series will show the specific ones that I will have with me, but you are welcome to print off any of the characters from the previous series as well.
 
 
 
*[[/Ashara|Ashara]] - Series One
 
*[[/Abraxas Sharin|Abraxas Sharin]] - Series Three
 
*[[/Jimena|Jimena]] - Series One
 
*[[/Kaethe Sharin|Kaethe Sharin]] - Series Three
 
*[[/Milosh|Milosh]] - Series One
 
*[[/Peta|Peta]] - Series One
 
*[[/Rhaab Sharin|Rhaab Sharin]] - Series Three
 
*[[/Theophorus|Theophorus]] - Series One
 
*[[/Zebulon|Zebulon]] - Series One
 
*[[/Zosime Sharin|Zosime Sharin]] - Series Three
 
  
 
===Custom Characters===
 
===Custom Characters===
'''[https://docs.google.com/open?id=0B5i4WLbKRXBzMzljNjBjNGUtYmQzYS00ZjZkLWE3MjUtZDBlMWY5MzljYTVl Download the Character Sheet]'''
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'''[https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5i4WLbKRXBzNTMwOWM0N2MtZTA0Yi00MDBiLWJiNmUtY2Y2OWQ2Yjg4YTQz&hl=en_US Download the Character Sheet]'''
  
 
Anyone wanting to create their own characters may do so, following these guidelines.  
 
Anyone wanting to create their own characters may do so, following these guidelines.  
*Level 1
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*Level 3
 
*Stats will be rolled straight without modification
 
*Stats will be rolled straight without modification
 
*Any alignment except Diabolical or Miscreant may be selected
 
*Any alignment except Diabolical or Miscreant may be selected
 
*Any personal equipment, within reason
 
*Any personal equipment, within reason
*Do not exceed 200 natural MDC
 
 
My only real requirement beyond the above is that the characters fit into the general storyline described for each series. And since that's generally an exercise in creativity more than anything else, it shouldn't be too much of a challenge.
 
My only real requirement beyond the above is that the characters fit into the general storyline described for each series. And since that's generally an exercise in creativity more than anything else, it shouldn't be too much of a challenge.
  
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I award these points based solely on quantity, not quality. So don't concern yourself with how poor your spelling or grammar might be. I am a bit of an academic though, so don't be surprised if I edit your stuff.
 
I award these points based solely on quantity, not quality. So don't concern yourself with how poor your spelling or grammar might be. I am a bit of an academic though, so don't be surprised if I edit your stuff.
  
===Drowning & Suffocation===
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===d20 Skill Resolution===
The official rules for drowning are very simple but are not easy to locate. Drowning takes two to four minutes according to certain spell and monster descriptions. Per the swimming rules, a character begins drowning after three failed swim attempts and will die if not rescued. This rule doesn't go into much detail and will limit a player's ability to save themselves. I don't anticipate this situation coming up frequently due to the near universality of environmental body armor in the setting, but just in case it does we'll use the following instead.
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Normally, Rifts uses a percentile skill system where the player must roll under his or her character's rating to be successful. There's nothing wrong with this system per se, but it is inconsistent with the roll over mechanic used in the rest of the system. So, for purposes of resolving skills, a player will roll a 20 sided die and add his or her skill rating divided by ten (round down) as a bonus against a target number based on the difficulty of the task.
 
 
The period that a character may hold its breath without significant effort is equal to its Physical Endurance in actions. A character not performing any actions may effectively hold its breath up to its PE in melee rounds.
 
 
 
Beyond this point the player must roll percentile to avoid the character blacking out with a base chance of 1-50%, +10% per two actions (or melee round doing nothing). Apply any bonus that the character has versus Coma/Death to the die roll. Once the character has blacked out, roll versus Coma/Death (1-20%) every round until the character dies or is resuscitated; failure indicates that the character has died.
 
  
Resuscitating a drowned or suffocating character requires a First Aid or related medical skill check. Apply a -5% penalty to the check for every round that the character has been unconscious. After the successful resuscitation check, the player of a drowned character must still make two successful saves versus Coma/Death per the table on page 355 of Rifts Ultimate Edition. Failing to succeed on two checks indicates that the character has lapsed into a coma from complications related to drowning/suffocation such as water in the lungs, a collapsed trachea or other life-threatening problem. Characters that survive drowning will feel weakened and may be vulnerable to pneumonia and other diseases; temporarily reduce the character's PS and PE by 1d6 each. The character recovers both PS and PE at a rate of 1 per week without hospitalization and 1 per day if he or she is receiving treatment at a hospital or other medical facility.
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I feel so much hapiepr now I understand all this. Thanks!
 
 
Characters with supernatural endurance multiply their PE by 10 for purposes of calculating how long they may hold their breath. Characters with superhuman levels of endurance are very unlikely to drown.
 
  
 
===MD Damage Stacks===
 
===MD Damage Stacks===
 
Per RUE p.341, damage from MD hand weapons does not stack with basic MD hand to hand attacks. This is contradicted in a couple places and, in the interest of accelerating combat, I'm overruling it. If a character possesses sufficient strength to inflict megadamage with a hand to hand strike, he or she may treat the megadamage value of a hand weapon as a bonus to that attack. So, if a character is able to inflict 2d6 MD with a punch and it has a vibroweapon that inflicts 2d6 MD, it may roll 4d6 when it hits with the weapon. This will bias things towards hand to hand combat slightly, but with my current set of pregenerated characters that isn't a problem.
 
Per RUE p.341, damage from MD hand weapons does not stack with basic MD hand to hand attacks. This is contradicted in a couple places and, in the interest of accelerating combat, I'm overruling it. If a character possesses sufficient strength to inflict megadamage with a hand to hand strike, he or she may treat the megadamage value of a hand weapon as a bonus to that attack. So, if a character is able to inflict 2d6 MD with a punch and it has a vibroweapon that inflicts 2d6 MD, it may roll 4d6 when it hits with the weapon. This will bias things towards hand to hand combat slightly, but with my current set of pregenerated characters that isn't a problem.
  
===Movement===
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Extremely hleupfl article, please write more.
A character may move a number of yards equal to (5•SPD)/ the character's attack actions by expending an action. A move action may be combined with any attack, increasing the total actions required to perform  the attack by one.
 
 
 
For example, the TX-31 Super Trooper power armor has a maximum ground speed of 40mph, SPD 58. Zebulon is able to make 6 attacks per melée. Zebulon is therefor able to move (5•58)/6=48.33 yards in any given action. If the player wishes to execute a move (1) and a tackle (2), he will use three of the character's six actions. The move will however enable him to gain speed and potentially inflict more damage.
 
 
 
====Leaping====
 
Default leaping rules are not included in the ''Rifts: Ultimate Edition'' core book. We will be using the following rule, expanded from the Heroes Unlimited GM Guide:
 
 
 
A full speed running start allows a normal character to leap one half foot for every point of P.S. long/across and half that vertically, reduced by 40% for a standing start. Characters with robotic strength double this value and characters with supernatural strength triple it, unless otherwise indicated in the RCC or OCC of the character.
 
  
 
===Shooting Into Melee===
 
===Shooting Into Melee===
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{|width="50%"
 
{|width="50%"
|<big> '''[[/Series One Notes|Series One Notes]]'''</big> || <big>'''[[/Series Two Notes|Series Two Notes]]'''</big> || <big>'''[[/Series Three Notes|Series Three Notes]]'''</big> || <big>'''[[/Series Four Notes|Series Four Notes]]'''</big>
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|<big> '''[[/Series One Notes|Series One Notes]]'''</big> || <big>'''[[/Series Two Notes|Series Two Notes]]'''</big> || <big>'''[[/Setting Notes|Setting Notes]]'''</big>
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|}

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