Editing User:Bill/Rifts Week by Week/Ashara

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
βˆ’
'''[https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5i4WLbKRXBzNjEzMGRmN2ItYTg3ZS00NGNkLThhMTEtMWJmZWNhYTUxZDgw&hl=en_US Download Character Sheet]'''
 
βˆ’
 
 
The Shing, powerful mystic lions of the Thundercloud Galaxy, are prone to bouts of wanderlust that take them to the far corners of the multiverse. It was inevitable that one would eventually find its way to Rifts Earth. Ashara found herself in the New German Republic and decided that protecting the freedom and lives of the German people would be a worthy distraction for a while. Since joining the NGR's special tactical regiments, she has used her powers to beat back the assaults of many alien monsters including gargoyles, brodkill, and worse.
 
The Shing, powerful mystic lions of the Thundercloud Galaxy, are prone to bouts of wanderlust that take them to the far corners of the multiverse. It was inevitable that one would eventually find its way to Rifts Earth. Ashara found herself in the New German Republic and decided that protecting the freedom and lives of the German people would be a worthy distraction for a while. Since joining the NGR's special tactical regiments, she has used her powers to beat back the assaults of many alien monsters including gargoyles, brodkill, and worse.
  
Line 10: Line 8:
  
 
Ashara is a highly flexible character that will suit a wide range of play styles. She is, however, required to be female. The Shing have powers that are gender specific, so anyone that chooses to play Ashara will be playing a female character. Similarly, the character's alignment is non-negotiable. She is quite capable of leaving Earth with minimal effort. Only in the interest of pursuing an agenda, in this case saving lives and protecting freedom, does she have a good reason to stay.
 
Ashara is a highly flexible character that will suit a wide range of play styles. She is, however, required to be female. The Shing have powers that are gender specific, so anyone that chooses to play Ashara will be playing a female character. Similarly, the character's alignment is non-negotiable. She is quite capable of leaving Earth with minimal effort. Only in the interest of pursuing an agenda, in this case saving lives and protecting freedom, does she have a good reason to stay.
 +
 +
===Statistics===
 +
'''RCC:''' Shing Lioness  '''Level:''' 3 (4481)  '''Alignment:''' Scrupulous 
 +
 +
'''Horror/Awe:''' 12 (+4 roaring)  '''Current Age:''' 19 (82 max)
 +
 +
'''Gender:''' Female  '''Height:''' 4'1" (at shoulder)  '''Length:''' 8' (+4' tail)  '''Weight:''' 720lbs 
 +
 +
'''HP:''' 43  '''SDC:''' 30  '''MDC:''' By magic  '''PPE:''' 248  '''ISP:''' 41
 +
 +
{| width=100%
 +
| '''IQ''' || 13 || '''ME''' || 12 || '''MA''' || 12 || '''PS''' || 32 || '''PP''' || 11 || '''PE''' || 15 || '''PB''' || 13 || '''SPD''' || 30 ||(22.5 mph)
 +
|}
 +
 +
===Natural Abilities===
 +
{| width=100%
 +
| '''Leap''' || 20'x30' standing; 24'x36' with a running start
 +
|-
 +
| '''Speed Sprint''' || Run SPD +10 (30mph) for 1d4 minutes; 2x per hour
 +
|-
 +
| '''Track by Scent''' || +10; +2 to track people; +4 to follow blood trail
 +
|-
 +
| '''Sense Supernatural''' || Senses both good and evil; 600' radius
 +
|-
 +
| '''Claws''' || May be used to increase strike damage by +3d6 megadamage
 +
|-
 +
| '''Robotic Strength''' || Shing are more powerful than normal creatures but not quite supernatural
 +
|-
 +
| '''Roar''' || Can be heard for five miles
 +
|}
 +
===Combat===
 +
'''Melee Attacks:''' 6  '''Initiative:''' +3  '''Strike:''' +6  '''Parry:''' +6  '''Dodge:''' +3  '''Perception:'''+3'''
 +
 +
'''Disarm:''' +4  '''Entangle:''' +4  '''Pull Punch:''' +5  '''Save vs Horror:''' +4
 +
{| width=100%
 +
| '''Restrained Claw''' || 1d4 (+3d6) MD || '''Full Claw''' || 2d4 (+3d6) MD || '''Power Claw*''' || 4d4 (+3d6) MD
 +
|-
 +
| '''Bite''' || 2d4 MD || '''Kick''' || 2d8 (+3d6) MD || '''Leap Kick*''' || 4d8 (+3d6) MD
 +
|}
 +
*Counts as two attacks.
 +
 +
===Skills===
 +
{| width=100%
 +
| Climbing || +11/+9 || Gymnastics || v+2 || Intelligence || +11 || Track People || +12
 +
|-
 +
| Detect Ambush || +14 || Herding || +14 || Land Navigation || +15 || Wilderness Survival || +14
 +
|-
 +
| Detect Concealment || +9 || Holistic Medicine || +10/+8 || Prowl || +11 || Barter (s) || +8
 +
|-
 +
| Dance || +11 || Hunting || -- || Swimming || +12 || Language: German (s) || +11
 +
|-
 +
| Dowsing || +8 || Identify Plants & Fruits || +10 || Track Animals || +10/+12 || Literacy: German (s) || +8
 +
|}
 +
''(s) Secondary Skill''
 +
 +
Native language proficiency is +18. The Shing have no written language.
  
 
===Psionics===
 
===Psionics===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)