Editing User:Bill/Rifts Week by Week/Series One Notes
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 46: | Line 46: | ||
On the players' side, the dice rolls were not in Tess's favor, but Dylan managed to make some called shots when they counted. Rachel struggled a bit to understand that the monsters could destroy her character if they landed a single blow. Dylan and I provided some guidance to suggest an effective strategy for her and she managed to be more effective. Combat was over in approximately four melee rounds, or an hour of real time. My overall assessment of the combat sequence is that it easily becomes repetitious and that I will have to be more dramatic in my descriptions if I am going to keep it engaging. This was in part due to the monsters being mindless. I think things will be more interesting when the opponents are acting defensively. | On the players' side, the dice rolls were not in Tess's favor, but Dylan managed to make some called shots when they counted. Rachel struggled a bit to understand that the monsters could destroy her character if they landed a single blow. Dylan and I provided some guidance to suggest an effective strategy for her and she managed to be more effective. Combat was over in approximately four melee rounds, or an hour of real time. My overall assessment of the combat sequence is that it easily becomes repetitious and that I will have to be more dramatic in my descriptions if I am going to keep it engaging. This was in part due to the monsters being mindless. I think things will be more interesting when the opponents are acting defensively. | ||
− | |||
− | |||
As with my Encounters sessions, I am awarding experience points to players rather than characters. The pregenerated characters will never level up, but any player may elect to create a new character at any time using their accumulated experience points to determine the character's level. So, if one of the players wanted to bring a new character in next week, the 500 experience I am awarding this week will apply to it. | As with my Encounters sessions, I am awarding experience points to players rather than characters. The pregenerated characters will never level up, but any player may elect to create a new character at any time using their accumulated experience points to determine the character's level. So, if one of the players wanted to bring a new character in next week, the 500 experience I am awarding this week will apply to it. |