Editing User:Bill/Rifts Week by Week/Series Three Notes

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==Session Notes==
 
==Session Notes==
[[/January 2012 to March 2012|January to March 2012]]
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===Session One - 13 January 2012===
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This session included Dylan, John, and Mike playing JW Grackle, Yavin, and Conan respectively. The session opened with Ankara, Conan's associated leadership NPC, approaching the PCs to investigate the sighting of large humanoid ants to the south of the settlement.
  
[[/September 2013 to Present|September 2013 to Present]]
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The players set out on foot to do so and encountered an allosaurus. They defeated the creature after four melees of combat. The combat rounds became somewhat repetitious once players had decided on a preferred attack. I will have to think on ways to mix up combat to keep it more exciting in the future. After killing the dinosaur, the players spotted the ant-people that they were looking for. Two scouts had been observing the fight. Using their supernatural strength to move the monster, Yavin and JW presented the carcass to the ants as a gift.
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Here we ran into a communication problem. The write-up for the ant-people (fyr kree insectoids from the Yin Sloth Jungle book from the Palladium FRPG) indicates that they communicate via an ultrasonic language. Yavin, an undead slayer, has a power tattoo that grants him the ability to understand any language; however, he does not have the ability to hear in the ultrasonic range. Though Dylan argued that the magic would provide the means to communicate as well as the means to interpret communication, I ruled that it provided the ability to interpret language but not the means to hear it. And, though that made the subsequent introduction to the queen and conversation with her more challenging, I think it made for a much more entertaining game.
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Instead of permitting him to immediately and easily communicate, I allowed the character to flawlessly (96%) interpret the alien body language of the ant-people. This, combined with JW's impressive (80%) trust/intimidate check, allowed the players to get their message accross. Though awkwardly and imperfectly. I did ask if anyone in the group had an appropriate pantomime related skill, even dance would have worked, to make the communication more effective. They did not.
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After passing a night in the strange, yet familiar, ziggurat of the ant-people, the PCs returned to the settlement to report what they had learned. After admonishing them to tell her sister that the ant-people would be very difficult to conquer and that they present no threat at this time, Ankara brought Conan and Yavin into Pycel's office; JW was left to his own devices and quickly found a meal.
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Pycel questioned them regarding the ants and found their answers vague. When they indicated that the ants were being attacked by vampires, and that they might be able to gain valuable allies by defeating enemy of the ants, she showed her true colors. Pycel said that as long as the ants did not pledge fealty to her they served as a useful distraction for her other enemies. And, when Yavin would not let it drop, she thanked them for volunteering to investigate the vampires further.
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The session left off with the PCs preparing to venture into the wilderness and seek out the vampire menace. Everyone was awarded 500XP for playing and I awarded John and Dylan an additional 100 each for playing out the strange communication problem.
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Several times during the session, Mike expressed dissatisfaction with his character's abilities compared to others. Because half the game was based on combat, where a level 1 spell caster generally won't stand out much, and the other half of the game focused on areas where his character was not well developed, he very likely felt left out. I will have to accept some responsibility for that. I have not taken the time to review his character so I can better plan opportunities for him to shine. I will attempt to do so before our next session.
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===Session Two - 20 January 2012===
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This session included Dylan and John playing JW Grackle and Yavin respectively. The session picked up with Zosime, a stone master, begging Yavin and JW for help exploring the ruins. The adventurers agree and proceed into the ruins in Zosime's Big Boss ATV.
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Zosime reveals that she is hoping to locate one of the jewelry stores buried in the collapsed luxury hotels that are located in the heart of the old city. She has a badly worn street map with notes scrawled in Spanish along the margins. She brings the ATV to a halt in front of a collapsed skyscraper and attempts to pry open the remains of a revolving door that is now little more than an obstacle of twisted and corroded metal. Looking to her supernaturally powerful allies, she asks for a little help. Yavin easily clears the doorway while JW stands guard. Dust and broken concrete rain down upon him while the structure seems to groan a little.
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Once inside, Yavin engages his supernatural vision tattoo. Zosime picks her way through the broken and ruined hotel atrium using a flashlight to guide her way. With almost no warning, two tiger-claw raptors leap out of the darkness to attack JW and Yavin. The fight lasts for about four melee rounds. JW mostly relies on his big-bore pistols while Yavin uses his laser pistols. Firing megadamage weapons inside an unstable collapsed building has potentially dramatic consequences that I point out.
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Awareness of the potential for bringing the building down on their heads causes Dylan to adjust his tactics and go for easier shots. John's character is blinded by noxious dinosaur spit early in the fight and is forced to switch to his character's flaming sword tattoo. Even blind he manages to get in a couple good hits. Two more of the monsters show up as JW and Yavin finish off the first pair. Zosime also returns and attempts to help, nearly shooting Yavin and contributing to the inevitable destabilizing of the building. At JW's prompting, Zosime starts molding a pillar from the cracked and broken marble floor of the structure. It is a slower process than will be useful though. Near this point in the fight, being blind and nearly defenseless, Yavin uses his phoenix tattoo to restore his MDC.
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With miraculously good timing, JW misses his last shot of the melee round. It is the tenth miss of the fight and the building can take no more. The raptor flees with the player characters hot on its heels to get out of the building before they are crushed under it. We drop out of combat time and I describe the plume of dust that erupts from the building behind them. Zosime washes Yavin's eyes out with water from a canteen and the party relaxes. Zosime reports that she was successful and shows off a small velvet pouch. As they get ready to move on to the next site on her map, the ground around them begins to shudder and vibrate. The rubble around them rises and consolidates into a twelve-foot tall humanoid form that begins to wade in their direction. JW fires on the thing while Zosime and Yavin retreat toward the ATV.
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Rather than attacking them directly the monster assaults the ATV. In less than a melee, it depletes half the vehicle's MDC; rendering it inoperable. Yavin and JW's weapons seem less effective against it and Zosime is nearly crushed as it finishes destroying the truck. Noting that his ranged attacks are far less effective than he's used to, JW switches to his vibrosword and moves into melee with the beast. Yavin follows suit rather than risk hitting his companion with his laser rifle. Fortunately the monster was near the limit of its MDC and the body it has assembled collapses. Only Yavin sees the invisible energy form that flees deeper into the ruins.
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We leave off with the group, injured and low on ammunition, debating how to most effectively get back to the encampment. Both players were awarded 500 XP for playing.
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While exciting and action packed, this session didn't do much for character development. We did discuss some practical rules information regarding the gunslinger OCC which will influence how JW will be played. I think Dylan and I will need to go over the class together so I can clarify a few things for him. His interpretation of some information is not consistent with the general rules of the game and I need to give him some feedback on where his exceptions really are. Zosime, who is actually one of the pregenerated characters I put together for this series, was fun to include and I think she is likely to show up again later on.
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I had originally intended to only use the tectonic entity this week, but on a whim I threw in the raptors. It worked out well and pushed the characters much closer to their limits. Due to both Mike and John being out of town for a World of Warcraft tournament, we will not be playing next week. Unless of course there is a sudden upsurge in interest in the game. If even two new people want in, I'll happily put together a scenario for them.
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===Session Three - 3 February 2012===
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As expected, no one showed up for the January 27th session. Session three included Dylan, John, and Mike. Each continued with their characters from the previous sessions. A fourth person has expressed interest, but is not able to attend regularly. I look forward to adding her to the mix when she is available though.
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Over the past two weeks I have spent a great deal of time reviewing the rules and compiling a slightly more coherent version for myself. The rules are better but more disorganized that I thought they were. Frankly, it is a testimony to the appeal of the setting that anyone wades through the morass of incomplete notes that make them up. Worst of all, in some places they are not internally consistent. The section on ley lines and rifts, for example, has conflicting information on the length of ley lines and the duration of rifts. It's a small oversight but, for a product that has been in continuous publication for as long as Rifts, I would expect better. I digress.
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This week's adventure saw the three friends wandering through the town late at night, no reason specified, when they were jumped by black-clad assassins. They might have been on patrol or perhaps headed to or from a watering hole. The real reason is not terribly relevant. I wanted to play out a melee to apply what I had learned and test the system a little. I was particularly eager to demonstrate the effectiveness of knockdown attacks. In preparation, I whipped up a set of basic stats for a level three juicer wearing light megadamage technowizard body armor with an exoskeleton feature that enhanced their strength to supernatural. This is, by the way, a very dangerous combo.
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The fight took place on a deserted street flanked by several buildings of varying heights, from 30ft to 50ft tall. The juicer assassins took advantage of the terrain, one concealing himself in an ally while the other fired a laser rifle from the roof of the taller building, catching Conan by surprise and nearly vaporizing his helmet. Using the perception rules, only JW was able to successfully detect the ambush before it happened. I ruled that Yavin and Conan would lose initiative and act last on the first actual round of combat.
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Combat continued for four melee rounds. Yavin squared off with the vibro-sword wielding assassin while JW pursued the sniper and Conan attempted to support his friends using his magic. Mike tried out several spells, but I think he is still struggling to really work out what will be most useful to him. I think his ice-ball spell would have been the most effective of the ones he attempted to use, if he had managed to roll better.
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Ranged attacks into melee are not really covered in the rules. As a house rule I require any attempt to shoot into hand to hand combat to be a called shot with a chance that any miss will hit a friendly. This bogged down the fight a little at first due to called shots requiring two actions, with an aim action requiring a third if the player elects to use it. On the positive side, that also kept the sniper from really chewing up the group.
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After the first round of combat,Conan had taken cover from the sniper behind a building. JW had located the sniper and moved to intercept, but the sniper responded by leaping to the adjacent building, the one that Conan was currently hiding behind. Yavin and his opponent continued to fight, the undead slayer mostly getting the worst of it.
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JW, using his big-bore pistols, knocked down the assassin on the roof. When it recovered, rather than attack the big lizard, it rolled off the side of the building and executed a kick attack against Conan. Though caught off guard, Conan nimbly evaded the attack and responded with a spell. JW, denied his intended target, set about disarming Yavin's opponent with a couple well placed called shots. This timely intervention may have been the only thing that saved Yavin. A juicer, even a low level one, with a pair of vibroblades is disgustingly effective in combat.
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Just as Yavin's fight took a turn for the better, his flaming sword neatly cleft his opponent in half, Conan's took one for the worse. His armor battered and his magic waning, he surrendered. The assassin made him insert a black chuck into his mouth that expanded to prevent him from chanting invocations and would have made off with him, if not once more for JW's timely intervention.
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While Yavin picked over the body of his fallen enemy and collected the vibroblades for his own, JW put his own blade to work and beat back the remaining assassin. Even this might not have saved Conan, if not for a cunning bluff on the grackle's part. Pointing his empty revolver at the juicer's masked face, he made a successful intimidate check and demanded that his enemy give up. Under strict orders to not be taken alive, the juicer flexed his enhanced muscles and leaped back to the roof of the building.
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Tenacious, as player characters seem to frequently be, the trio chased after the juicer. Though they were able to shoot him, knock him off the roof of a building, and in the case of Yavin even catch up with the assassin for a moment, they couldn't keep pace with him for long. Ducking through the narrow streets of the settlement, the juicer assassin escaped.
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Conan desperately picked over the rapidly decomposing body of the dead juicer, hoping to find some trace of the keyword that would disengage his gag. Nothing remotely like that was on the body. In a matter of minutes, the body had been reduced to nothing but a stain and some ruined equipment. Not being the most technically savvy bunch, the player characters lacked the skills necessary to understand why the body had done that. JW's background story placed the character close to Lone Star at one point though, so I felt it appropriate to tell them that JW had encountered something similar before. The juicer's own nanite colony, which normally helped speed his healing processes, had been reprogrammed to destroy his body after he died.
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The device gagging Conan was a similar story. None of the PCs have lore magic, but because of who they are and where they are from I told them that it was a technowizard device and that a keyword was necessary to release it. I think it's a bit of an oversight to build magic using classes, like the Battle Mage, that don't have Lore Magic as a class skill. I may just have Mike add it to his character at a +10%.
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Even though it started off as a bit of an unplanned encounter, I think this may have been our best session yet. The fight was well paced, the action system worked pretty smoothly, and I managed to introduce a potentially exciting mystery at the end. Who want's Conan captured or dead? Who would need to use hired assassins to do the job? How will they get that thing out of his mouth without killing him?
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===Session Four - 10 February 2012===
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Dylan was unavailable for this week's session. John and Mike continued with their previous characters. No one else appears to have expressed interest in the game. This somewhat inclines me to think that the shop owner is not talking it up. My own promotional efforts haven't been effective either though. I am at a loss for how to improve our attendance.
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Conan and Yavin traveled from the site of the ambush to the scriptorium, hoping to have the gag removed from Conan's mouth. The players hoped to have it rendered inert or something. Onesimos, a tall black man of indeterminate age that serves as master of the scriptorium, used a spell to render the battlemage unconscious then proceeded to break his jaw to remove the techno-wizard chuck. A healing spell returned our hero to whole. Onesimos was not able to tell them where the device had come from.
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After recovering from the ordeal, Conan and Yavin sought out Yakutz. The spy master appeared to be meditating completely unguarded in his quarters when they entered. Without telling them directly who was behind the attack, he suggested that a friend of one of Yavin's friends had become taken with Conan, and that a jealous rival might be behind the attack. I admit this was a bit convoluted, I ended up having to repeat it about three times before John and Mike decided that their characters should go chat with Ankara.
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On the roof of the building where Ankara keeps her quarters, a large pavilion had been erected where she hosts all night parties. Conan and Yavin found her there, performing sun salutations while several of her other guests slept off the previous night's festivities. Ankara denied any knowledge of the attack and expressed her sympathies. She insisted that none of her friends could be so cruel. Yavin noticed a slim young man trying to slip unnoticed down the stairs into the building, signaling to Conan he quickly gave chase.
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The Atlanteans captured the young man, Igor Venture, without any real effort and bound him with handcuffs. After a brief interrogation, they learned that Igor is the apprentice of Belicor, a Diabolist and Summoner who left the party before the attack. Igor knows little more than that, he was attempting to escape unseen in order to inform his master that two men were asking about Ankara's romantic entanglements. Belicor seeks to possess her for himself.
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Pushing the chained up young man in front of them, Conan and Yavin exit the building into the street. The morning rush to work has begun and the streets are full of a carnival of colorful characters. The settlement is home to a myriad of strange beings that have attached themselves to the expedition or that serve the 200 Atlanteans that live here. A person in chains is a very unusual sight though. For all of its failings, Clan Sharin does not practice slavery.
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Conan and Yavin are confronted as they make their way through the busy street by a heavily tattooed man and his giant companion. Yavin recognizes him as Rikard, a former apprentice to the tattoo master Stelmet. Rikard demands that they explain why the boy is chained up and when they attempt to skirt the situation, he insists that they turn Igor over. Not wanting to tangle with Rikard or his huge ally in the middle of a busy street, Conan and Yavin comply.
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Rikard snaps the chain between the cuffs with his bare hands and tells our heroes that he'll be watching them. He and the monstrous creature, whom he addresses as Machutuk, escort Igor out of the scene. I don't generally like to thwart players like this, but it was a convenient way to introduce these two characters. I expect them to play an important role as the story develops. Conan and Yavin know roughly where to find Belicor though and move on to seek out the sorcerer.
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When they find the apartment, a series of symbols has been inscribed into its surface. Neither of the characters are able to identify it, though Conan is able to recognize them as wards. Conan knocks anyway and is immediately struck by the effect of an agony ward. Doubled over in pain, with a good chunk of his hit points wiped out, he looks up to see the door open and the robed form of Belicor revealed.
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I kind of expected John to attempt to kill Belicor right here. He didn't though. Instead, when Belicor asked him to bring his friend inside to talk, Yavin picked up Conan's writhing body and crossed the threshold into the summoner's apartment. He immediately regretted the decision. Scribed on the floor of the apartment, and directly abutting the threshold of the door, was a magic circle. Power leach's effects in an MDC environment are not specifically described in the conversion book, so I improvised. The undead slayer was immediately reduced to an SDC being and, had a fight actually broken out, he would have found all of his megadamage effects reduced to SDC as well.
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However, no fight broke out. Even though a single blast from a laser pistol would probably have killed Belicor outright, the guys talked it out. It was a pleasant surprise for me. Belicor laid out that he was willing to give Conan a warning, that he had no interest in actually killing anyone but he would not tolerate competition for Ankara's affection. As long as Conan keeps his distance, Belicor will leave him be. Conan, who never really had any designs on Ankara in the first place, agreed and Yavin carried him out. A quick application of Yavin's phoenix tattoo restored Conan and they returned to their apartment for some well deserved rest.
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Rest was not to be had for Yavin though. Shortly after returning to the apartment, there was a knock on the door. Machutuk, the pogtalian giant stood hunched over in the hallway. The stone masters responsible for erecting the settlement knew well that the inhabitants would be of a wide range of shapes and sizes and they attempted to accommodate that as best they could. Even so, the 13 foot tall pogtal did not fit well in the twelve foot tall corridors. Machutuk, in broken American, invited the Atlanteans to lunch with Rikard. Yavin agreed while Conan chose to rest and recover.
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Rikard's intent was revealed during the lunch. While Machutuk devoured what appeared to be a raw raptor, Rikard offered Yavin an opportunity to be part of his underground movement to overthrow Pycel and the other elders in charge of the expedition. Rikard told Yavin that the leadership was insane and that if left in power, they would surely get everyone killed. He told Yavin that he didn't need an answer right away, but he hoped that the undead slayer would join them.
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This week was really great for story development. We somewhat resolved the assassin storyline from last week and introduced a new conspiracy element. While a little low on action, there was enough investigation that the pace was still good. I am not completely happy with how much of a beating Mike's character has been taking lately, but he doesn't seem too distressed over it.
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As much as I would like to add more people to this game, I am enjoying the ability to have a low action session like this on occasion. Demo games almost always rely heavily on action to let players practice the combat rules and stay involved when their inexperience and low investment in their character might keep them in the background. It's a challenging balance to maintain.
  
 
==Character Log==
 
==Character Log==
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| Ashakku || Dimensional Raider 8 || Former mentor of Kaethe. She and Ashakku did not part on good terms. The dimensional raider may seek vengeance for her leaving with his secrets.
 
| Ashakku || Dimensional Raider 8 || Former mentor of Kaethe. She and Ashakku did not part on good terms. The dimensional raider may seek vengeance for her leaving with his secrets.
 
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| Belicor || Diabolist 6 / Summoner 5 || Belicor and his suplicant Igor Venture are part of Ankara's retinue. The diabolists' powers make them a tremendous asset to the expedition, providing circles of protection for the settlement as well as other runic enhancements. Belicor is not an altruist though. He lusts after Ankara and uses his magic to cripple any would-be suitor that might approach her. Ankara seems to be blind to her "friend's" jealousy.
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| Belicor || Diabolist 6 || Belicor and his suplicant Igor Venture are part of Ankara's retinue. The diabolists' powers make them a tremendous asset to the expedition, providing circles of protection for the settlement as well as other runic enhancements. Belicor is not an altruist though. He lusts after Ankara and uses his magic to cripple any would-be suitor that might approach her. Ankara seems to be blind to her "friend's" jealousy.
 
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| Byblis || Psi-Slayer 1 || Twin sister of Caunus and younger sister of Xuthus. Like her elder brother, Byblis hates Zosime. Unlike her brother, she does so because her mother never stopped comparing the girls. Zosime was always better mannered and more talented than Byblis. Her grudge has grown to nearly homicidal proportions.
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| Conan || Battle Mage 1 || Conan joined the expedition on Phase World and has been passing himself off as a cousin of the clan. He is in truth the sole survivor of a rival clan, the Kalamarakia, that Pycel ordered destroyed almost 20 years ago. Conan intends to get close enough to the inner circle to have his revenge on Pycel, her lover, and the spymaster Yakutz. Conan has sacrificed much in pursuit of this goal; abandoning his position with the Federation of Magic and masquerading as one of the hated Sharin. Played by Mike.
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| Camazotz || Sorcerer 15 || Alien intelligence, possibly the Mayan god of bats. Encountered by Abraxas, Conan, JW, Kaethe, Yavin, and Zosime at Chichen Itza.
 
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| Caunus || Psi-Tech 2 || Twin brother of Byblis and younger brother of Xuthus. Unlike his siblings or his mother, Caunus has no particular feelings towards his cousin. He observes the family drama with great disinterest.
 
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| Conan || Battle Mage 2 || Conan joined the expedition on Phase World and has been passing himself off as a cousin of the clan. He is in truth the sole survivor of a rival clan, the Kalamarakia, that Pycel ordered destroyed almost 20 years ago. Conan intends to get close enough to the inner circle to have his revenge on Pycel, her lover, and the spymaster Yakutz. Conan has sacrificed much in pursuit of this goal; abandoning his position with the Federation of Magic and masquerading as one of the hated Sharin. Played by Mike.
 
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| Dascylus || Stone Master 3 || A silhouette that joined the expedition on phase world, Dascylus is refugee from the Trans Galactic Empire. The young alien has tremendous magical aptitude and has quickly caught on to stone magic. He and Zosime have become fast friends while working together.
 
 
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| Dave || Mind Bleeder 14 || An enigmatic figure, Dave joined the expedition as it gathered on Phase World. Dave seldom speaks, but people feel comfortable in his presence and when asked almost every member of the expedition would say that Dave is a great guy and reliable friend. Perhaps due to the secrets that he keeps, Conan has been particularly close to Dave.
 
| Dave || Mind Bleeder 14 || An enigmatic figure, Dave joined the expedition as it gathered on Phase World. Dave seldom speaks, but people feel comfortable in his presence and when asked almost every member of the expedition would say that Dave is a great guy and reliable friend. Perhaps due to the secrets that he keeps, Conan has been particularly close to Dave.
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| High Father Suthue || Blood Priest 14 || Bloodpriest of the Tombstone Kingdom. Yavin battled Suthue's forces during the siege on Arzno. The young undead slayer continues to harbor a grudge against him.
 
| High Father Suthue || Blood Priest 14 || Bloodpriest of the Tombstone Kingdom. Yavin battled Suthue's forces during the siege on Arzno. The young undead slayer continues to harbor a grudge against him.
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| Huitzilopochtli || Warrior 15/ <br>Ley Line Walker 10 || Aztec god of war. Met by Conan and Yavin when they ley line teleported to Copán.
 
 
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| Igor Venture || Diabolist 1 || Suplicant to Belicor. Igor became Belicor's apprentice after the Atlantean passed through his village in the former state of Kansas. The young man had never seen magic done without an incantation, and the strange symbols of the diabolist's art captured his imagination. At first Belicor resisted taking on an apprentice, but the boy's persistence in following him and mimicing his designs finally convinced him. Belicor is a kind master, but demanding.
 
| Igor Venture || Diabolist 1 || Suplicant to Belicor. Igor became Belicor's apprentice after the Atlantean passed through his village in the former state of Kansas. The young man had never seen magic done without an incantation, and the strange symbols of the diabolist's art captured his imagination. At first Belicor resisted taking on an apprentice, but the boy's persistence in following him and mimicing his designs finally convinced him. Belicor is a kind master, but demanding.
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| Javier || Undead Slayer 10 || Yavin's grandfather, a hero of the clan responsible for the destruction of the vampire intelligence Aaoraoxoar on the distant world of K'van and the purging of the Dybuk from Joash XI. True to his calling, Javier continues to root out the undead in distant corners of the megaverse.
 
| Javier || Undead Slayer 10 || Yavin's grandfather, a hero of the clan responsible for the destruction of the vampire intelligence Aaoraoxoar on the distant world of K'van and the purging of the Dybuk from Joash XI. True to his calling, Javier continues to root out the undead in distant corners of the megaverse.
 
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| [[User:Bill/Rifts_Week_by_Week/Kaethe_Sharin|Kaethe]] || Temporal Wizard 1 || Kaethe is one of the many Atlanteans of clan Sharin that have come to recolonize the home world. Her unique skill set places her at the center of many intrigues and makes her an invaluable asset for reconnaissance missions. Kaethe is available to be played by anyone wishing to try the game out.  
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| [[http://wiki.rpg.net/index.php/User:Bill/Rifts_Week_by_Week/Kaethe_Sharin|Kaethe]] || Temporal Wizard 1 || Kaethe is one of the many Atlanteans of clan Sharin that have come to recolonize the home world. Her unique skill set places her at the center of many intrigues and makes her an invaluable asset for reconnaissance missions. Kaethe is available to be played by anyone wishing to try the game out.  
 
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| Lykos || Undead Slayer 2 || Twin brother of Glykos. The elder of the two, by several minutes, Lykos is generally the calmer of the pair. He also specializes in monster tattoos. Glykos and Lykos met Conan on Phase World while the clan gathered for its expedition to Earth. The trio mounted several short raids on the Splugorth controlled areas of Phase World, valiantly ducking security forces and minions of the alien intelligences alike.
 
| Lykos || Undead Slayer 2 || Twin brother of Glykos. The elder of the two, by several minutes, Lykos is generally the calmer of the pair. He also specializes in monster tattoos. Glykos and Lykos met Conan on Phase World while the clan gathered for its expedition to Earth. The trio mounted several short raids on the Splugorth controlled areas of Phase World, valiantly ducking security forces and minions of the alien intelligences alike.
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| Machutuk || Dragon Slayer 4 || The pogtal dragon slayers are a race of savage giants that prove their might and bravery by hunting and killing powerful beings of magic; without regard for the goodness or evil of their prey. Machutuk, the smallest of his tribe, sought to prove his worth by hunting the elusive true Atlantean. Killing Rikard would have gained him much respect from his tribe, but that was not to be. Rikard narrowly defeated the dragon slayer and let him live. Humiliated and unable to return to his family, Machutuk has sworn to serve Rikard until he has recovered his honor.
 
| Machutuk || Dragon Slayer 4 || The pogtal dragon slayers are a race of savage giants that prove their might and bravery by hunting and killing powerful beings of magic; without regard for the goodness or evil of their prey. Machutuk, the smallest of his tribe, sought to prove his worth by hunting the elusive true Atlantean. Killing Rikard would have gained him much respect from his tribe, but that was not to be. Rikard narrowly defeated the dragon slayer and let him live. Humiliated and unable to return to his family, Machutuk has sworn to serve Rikard until he has recovered his honor.
 
|- valign="top"
 
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| Malik || Mystic 8 || Pycel's lover. Power hungry and desperate to secure his position at the top of the clan hierarchy. Lately Malik's eye has turned towards Zosime. Her youth and connection to the pyramid project both inflame his desires.
+
| Malik || Mystic 8 || Pycel's lover. Power hungry and desperate to secure his position at the top of the clan hierarchy.  
 
|- valign="top"
 
|- valign="top"
 
| Max || Undead Slayer 14 || Leader of the Liberated Underground on Atlantis. Friend and former ally of Yavin.
 
| Max || Undead Slayer 14 || Leader of the Liberated Underground on Atlantis. Friend and former ally of Yavin.
Line 153: Line 235:
 
|- valign="top"
 
|- valign="top"
 
| Rikard || Tatoo Master 4 || The youngest tattoo master to every be trained in clan Sharin, Stelmet's apprentice. Rikard only recently arrived at the settlement. He and Stelmet had a falling out for unknown reasons. Rikard has a rebellious air about him and is accompanied by a small pogtalian dragon slayer, Machutuk.
 
| Rikard || Tatoo Master 4 || The youngest tattoo master to every be trained in clan Sharin, Stelmet's apprentice. Rikard only recently arrived at the settlement. He and Stelmet had a falling out for unknown reasons. Rikard has a rebellious air about him and is accompanied by a small pogtalian dragon slayer, Machutuk.
|- valign="top"
 
| Roger Cormack || Shifter 4 || Roger and his demonic servant, The Eater, have stolen a mysterious box said to contain an object of apocalyptic power from Malik.
 
 
|- valign="top"
 
|- valign="top"
 
| Sevrin || African Priest 10 || Spiritual leader of the clan. Sevrin communes with nature spirits and does as they bid. Sevrin may be mad.
 
| Sevrin || African Priest 10 || Spiritual leader of the clan. Sevrin communes with nature spirits and does as they bid. Sevrin may be mad.
 
|- valign="top"
 
|- valign="top"
 
| Stelmet || Tattoo Master 11 || An honored elder of the clan. Publicly disapproves of many of Pycel's decisions.
 
| Stelmet || Tattoo Master 11 || An honored elder of the clan. Publicly disapproves of many of Pycel's decisions.
|- valign="top"
 
| Steve Jones || Operator 3 || A heavy equipment operator working on the new pyramid. Zosime and Steve carry on an affair, even though he is not an Atlantean by birth.
 
 
|- valign="top"
 
|- valign="top"
 
| Stuart Benningham || Mystic Knight 3 || Visiting the Federation of Magic, Yavin had the opportunity to meet many people. Cecelia Benningham, Sir Stuart's younger sister was one of these. She and Yavin had a brief tryst but parted amiably. When Sir Stuart learned of the affair he flew into a rage and vowed to slay the young Atlantean.  
 
| Stuart Benningham || Mystic Knight 3 || Visiting the Federation of Magic, Yavin had the opportunity to meet many people. Cecelia Benningham, Sir Stuart's younger sister was one of these. She and Yavin had a brief tryst but parted amiably. When Sir Stuart learned of the affair he flew into a rage and vowed to slay the young Atlantean.  
|- valign="top"
 
| The Eater || Unknown || Demonic servant of Roger Cormack.
 
 
|- valign="top"
 
|- valign="top"
 
| Tomomi Long || Mystic Ninja 2 || A childhood friend of Conan, Tomomi has joined the Federation of Magic's elite mystic ninjas. Jaori, Frokei, Tomomi, and Conan met while attending a magical academy in Dweomer. The four friends were amongst the most talented students in the class and great things were expected of them all. She and Conan were romantically involved before his departure and she feels that she knows him better than anyone.  
 
| Tomomi Long || Mystic Ninja 2 || A childhood friend of Conan, Tomomi has joined the Federation of Magic's elite mystic ninjas. Jaori, Frokei, Tomomi, and Conan met while attending a magical academy in Dweomer. The four friends were amongst the most talented students in the class and great things were expected of them all. She and Conan were romantically involved before his departure and she feels that she knows him better than anyone.  
|- valign="top"
 
| Tourlina || Stone Master 10 || Adopted mother of Zosime, Tourlina was a close friend of her real mother's.
 
|- valign="top"
 
| Ucalegon || Ley Line Walker 8 || Zosime's paternal uncle. Ucalegon is an explorer and adventurer who appears at random in Zosime's life. He will turn up for a couple days to share stories of his adventures and pass on a gift to the girl, then vanish for months or even years.
 
|- valign="top"
 
| Valeria || Herbalist 7 || Zosime's Aunt and former guardian. Valeria harbors a grudge against the young stone master for unknown reasons.
 
|- valign="top"
 
| Xuthus || Psi-Warrior 4 || When they were both adolescents, Xuthus pursued his cousin Zosime romantically. She spurned his advances and he has never forgiven her for it. Even today, Xuthus continues to obsess over her.
 
 
|- valign="top"
 
|- valign="top"
 
| Yakutz || Mind Melter 12 || Pycel's spymaster. Rumored to have agents throughout the settlement and in the world beyond.
 
| Yakutz || Mind Melter 12 || Pycel's spymaster. Rumored to have agents throughout the settlement and in the world beyond.
 
|- valign="top"
 
|- valign="top"
| Yavin || Undead Slayer 2 || Yavin has joined the expedition along with his uncle and many other undead slayers ready to make an assault against the vampiric plague consuming central America. Played by John.
+
| Yavin || Undead Slayer 1 || Yavin has joined the expedition along with his uncle and many other undead slayers ready to make an assault against the vampiric plague consuming central America. Played by John.
 
|- valign="top"
 
|- valign="top"
| [[User:Bill/Rifts_Week_by_Week/Zosime_Sharin|Zosime]] || Stone Master 1 || Zosime is part of the enclave of stone masters that has accompanied the expedition and is working on the new pyramid being erected on the site of Dzibilchaltun. Zosime is played by Rachel.
+
| [[User:Bill/Rifts_Week_by_Week/Zosime_Sharin|Zosime]] || Stone Master 1 || Zosime is part of the enclave of stone masters that has accompanied the expedition and is working on the new pyramid being erected on the site of Dzibilchaltun. Zosime is available to be played by anyone wishing to try the game out.
 
|}
 
|}
  
Line 189: Line 257:
 
| '''Notes'''
 
| '''Notes'''
 
|- valign="top"
 
|- valign="top"
| Chichén-Itzá || 77 miles east of Merida || The ancient pyramid dedicated to the god Kukulkan is currently inhabited by Camazotz and his vampire minions.
+
| Dzibilchaltun <br> [tsee-beel-chal-toon] || 10 miles north of the settlement || The Mayan ruins at Dzibilchaltun include the pyramid that Pycel used to bring her people to the Yucatan. This pyramid is very small and not very powerful. Pycel's next objective, now that the encampment is secure, is to have her stone masters construct a full scale Atlantean pyramid on the site. One that will harness sufficient ley line energy to crush her opposition with.
|- valign="top"
 
| Copán || Approximately 900 miles south-east of Merida || The Aztec city of Copán has been restored by the god Huitzilopochtli. It houses more than a thousand people who appear to live in the same fashion as the ancient Aztecs and speak Nahuatl.
 
|- valign="top"
 
| Dzibilchaltun <br> [tsee-beel-chal-toon] || 10 miles north of the settlement || The Mayan ruins at Dzibilchaltun included the pyramid that Pycel used to bring her people to the Yucatan. This pyramid was very small and not very powerful, so Pycel ordered it demolished. Pycel's next objective, now that the encampment is secure, is to have her stone masters construct a full scale Atlantean pyramid on the site. One that will harness sufficient ley line energy to crush her opposition with. At the current point in the story, the foundation of they pyramid has been erected.
 
 
|- valign="top"
 
|- valign="top"
 
| Mayapan || 20 miles south of the settlement || The site of Mayapan is inhabited by a strange race of primitive ant-people. They have constructed a large ziggurat of alien design here and it appears to house their entire colony.
 
| Mayapan || 20 miles south of the settlement || The site of Mayapan is inhabited by a strange race of primitive ant-people. They have constructed a large ziggurat of alien design here and it appears to house their entire colony.

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