Editing User:Bill/Rifts Week by Week/Series Three Notes/September 2013 to Present

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We left off with the player characters stowing their stolen arms in the back of an APC, preparing to run a demonic gauntlet to the ant-people's pyramid at first light.
 
We left off with the player characters stowing their stolen arms in the back of an APC, preparing to run a demonic gauntlet to the ant-people's pyramid at first light.
 
===Session Four - 2 October 2013===
 
This week featured Bruce, John, Mike, and Rachel S. As the group prepared to depart, Malik approached the group's APC, standing in the middle of the street. He accused the group of taking something that belonged to him and demanded its return. Zoisime, who has been the object of Malik's affections in the past, attempted to convince him that they were not in fact guilty of anything. Malik is joined by a strange purple skinned, bald, man and a woman that appears to be a mirror image of the Altaran the group had encountered the night before.
 
 
Malik loses patience after Zoisime continues to deny the group's criminal activities and he signals his cohorts into action. The Altaran acrobatically flips onto the APC and the purple man begins a metamorphosis into the dragon-like creature that escaped from Yavin. Rather than deal with a fight in the middle of the street, Snow Man orders Zoisime back into the APC and flees the scene. Malik dodges deftly aside and the Altaran is shaken loose. At high speed, the group exits the settlement's protective walls. This may have repercussions later.
 
 
With the juicer's enhanced reflexes, the APC is able to maintain a good speed along the ruined highway. Snow Man deftly dodges past trees and obstacles with only the slightest effort. The group expects to arrive at Mayapan in under half an hour. Without warning the vehicle plunges into a field of magical darkness. Snow Man's speed is checked, while he relies on the awesome power of the vehicle to push over most trees in his path. The rest of the group is able to use supernatural powers to penetrate the darkness. They behold spirits, shadow creatures, and demons.
 
 
Several of the creatures attack the vehicle almost immediately. Zoisime fails her horror factor check and is reduced to a cowering mess in the corner of the vehicle as one of the monsters affixes itself to the front of the vehicle and spews a viscous secretion from its two mouths. One of the characters correctly identifies the monsters as Penta Demons as they tear into the APC's hull; warning lights and klaxons fill the cockpit. One of the monsters penetrates the airlock and combat ensues. Lasting two rounds, there are no casualties on the heroes' side; Vin Foose's right arm is cocooned in resin. Several jokes are made on how the resin can be removed with megadamage attacks.
 
 
The vehicle exits the field of darkness and the Penta Demons flee from the light. The group proceeds on to Mayapan and the ant-people's pyramid. They are greeted by two of the larger warrior specimens and Zoisime has to engage in a little dance, literally, to convince them that the rest of the group needed to follow Yavin into the pyramid. The queen again communes with Yavin and more or less thanks him for the weapons. She also indicates that her people will attack at noon of the following day and that he is to take one of the warriors with him.
 
 
Wanting to coordinate the Sharin forces with those of the ant-people, the party discusses strategy for getting back into the settlement without going through the area of darkness or dealing with Malik, and how to get the huge ant-warrior in without arousing too much suspicion. Yavin considers flying back to the settlement to arrange things, but the warrior clamps its taloned hand onto his arm and makes it obvious that it will not be left behind. Ultimately, they decided to find an alternate route back to the settlement. Not an awful plan, but it led to a series of failed navigation rolls. On the positive side, this opens up the opportunity for me to introduce another thread.
 

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