Editing User:Bill/Rifts Week by Week/Zebulon

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'''[https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5i4WLbKRXBzNzQxNmQ3NTMtODBlZC00MDAyLWIwODktOWE4MWIyMjk4ODVh&hl=en_US Download Character Sheet]'''
 
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The denlech were a peaceful agrarian people before the discovery of killaryte on their world. They had fled the trappings of technologically advanced civilization after the automaton wars and no desire to involve themselves in the conflicts of the three galaxies. Zebulon Adsovar was just a child when the naruni claimed possession of his world and brought their mining operations to strip the land of its hidden wealth. Forcibly relocated and threatened with death, the denlech attempt to strike back against these invaders destroying equipment and using their special abilities against to force back the tide of unwanted technology.  
 
The denlech were a peaceful agrarian people before the discovery of killaryte on their world. They had fled the trappings of technologically advanced civilization after the automaton wars and no desire to involve themselves in the conflicts of the three galaxies. Zebulon Adsovar was just a child when the naruni claimed possession of his world and brought their mining operations to strip the land of its hidden wealth. Forcibly relocated and threatened with death, the denlech attempt to strike back against these invaders destroying equipment and using their special abilities against to force back the tide of unwanted technology.  
  
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This character will best suit two types of players. He is perfect for folks that really enjoy the wide variety of weapons available in the game. He can use all of the fun energy weapons and power armors to a reasonable degree of effectiveness. He's also ideal for folks interested in playing up the character's development as he assimilates into NGR society. Will the character look at his situation as an opportunity to leave his people's troubles behind or is the conflict he's embroiled in just another battle in his personal war? It would be best if the player selecting Zebulon wanted to do both, but it isn't necessary.
 
This character will best suit two types of players. He is perfect for folks that really enjoy the wide variety of weapons available in the game. He can use all of the fun energy weapons and power armors to a reasonable degree of effectiveness. He's also ideal for folks interested in playing up the character's development as he assimilates into NGR society. Will the character look at his situation as an opportunity to leave his people's troubles behind or is the conflict he's embroiled in just another battle in his personal war? It would be best if the player selecting Zebulon wanted to do both, but it isn't necessary.
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===Statistics===
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'''OCC:''' Denlech Avenger  '''Level:''' 3 (4481)  '''Alignment:''' Anarchist  '''Current Age:''' 21 (max 65)
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'''Gender:''' Male  '''Height:''' 5'10" '''Weight:''' 190lbs '''HP:'''28  '''SDC:''' 31  '''PPE:''' 11
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{| width=100%
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| '''IQ''' || 13 || '''ME''' || 9 || '''MA''' || 7 || '''PS''' || 12 || '''PP''' || 16 || '''PE''' || 16 || '''PB''' || 8 || '''SPD''' || 8 ||(5 mph)
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|}
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===Combat===
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'''Melee Attacks:''' 5  '''Initiative:''' +2  '''Strike:''' +3  '''Parry:''' +1  '''Dodge:''' +1  '''Pull Punch:''' +3  '''Roll with Punch:''' +2
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'''Save vs Horror:''' +2 '''Save vs Coma/Death:''' +1 '''Save vs Magic:''' +1 '''Save vs Poison:''' +1
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{| width=50%
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|'''Punch''' || 1d6 SD || '''Karate Kick''' || 2d4 SD
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|}
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===Robot & Power Armor Combat===
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'''Melee Attacks:''' 6  '''Initiative:''' +2  '''Strike:''' +4  '''Parry:''' +2  '''Dodge:''' +2  '''Pull Punch:''' +3  '''Roll with Punch:''' +3
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===Skills===
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{| width=100%
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| Language: Trade 4 (English) || +20 || Cryptography || +9 || Camouflage (s) || +5
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|-
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| Literacy: Trade 4 || +14 || Electronic Countermeasures || +10 || Pilot: Automobile (s) || +13
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|-
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| Language: German || +12 || Public Speaking || +8 || Pilot: Motorcycle (s) || +14
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|-
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| Basic Electronics || +9 || Detect Ambush || +12 || Pilot: Hovercycle (s) || +15
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|-
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| Computer Operation || +12 || Detect Concealment || +11 || First Aid (s) || +9
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|-
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| Horsemanship: General || +10/+6 || Pick Locks || +12
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|-
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| Land Navigation || +12 || Sniper || +2
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|-
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| Math: Basic || +14 || WP: Blunt || +2
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|-
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| Navigation || +13 || WP: Paired ||
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|-
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| Pilot: Robots & Power Armor || +10 || WP: Sword || +2S/+1P
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|-
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| Robot Combat Basic || || WP: Energy Pistol || +2
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|-
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| Pilot: Small Spacecraft || +17 || WP: Energy Rifle || +1
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|-
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| Radio: Basic || +15 || WP: Heavy MD Weapons || +1
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|-
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| Sensory Equipment || +11 || Hand to Hand: Assassin ||
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|}
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(s) Secondary Skill
  
 
[[Category: Characters]] [[Category: Rifts Characters]]
 
[[Category: Characters]] [[Category: Rifts Characters]]

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