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==Introduction==
 
==Introduction==
 
Shinobi is a ''[[Wild Talents]]'' variant based on the ''[http://www.hulu.com/naruto Naruto]'' and ''[http://www.hulu.com/naruto-shippuden Naruto Shippūden]'' anime series by [http://en.wikipedia.org/wiki/Masashi_Kishimoto Masashi Kishimoto]. No challenge to anyone's copyright is intended and any similarities to anyone else's work is probably completely intentional. My most profound apologies to anyone that I fail to credit at any point.
 
Shinobi is a ''[[Wild Talents]]'' variant based on the ''[http://www.hulu.com/naruto Naruto]'' and ''[http://www.hulu.com/naruto-shippuden Naruto Shippūden]'' anime series by [http://en.wikipedia.org/wiki/Masashi_Kishimoto Masashi Kishimoto]. No challenge to anyone's copyright is intended and any similarities to anyone else's work is probably completely intentional. My most profound apologies to anyone that I fail to credit at any point.
===Why ''Wild Talents''===
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Walikng in the presence of giants here. Cool thinking all around!
Lots of different rule sets could be used to run a game based on ''Naruto'' and quite a few conversions are already out there. I'm going with [[ORE]] out of personal preference and because I firmly believe that at its core ''Naruto'' is a super hero story. That requires a set of rules flexible enough to support a wide variety of powers without significant work on the part of the players or referee. ''Wild Talents''' flexible power design system is especially well suited to this task and should permit players to create any thematically appropriate character that they desire to.
 
  
 
==Changes from Wild Talents & Optional Rules==
 
==Changes from Wild Talents & Optional Rules==
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The vast majority of these weapons are adapted from Colin Chapman's ''[http://www.arcdream.com/pdf/wt_martial_arts.pdf The Complete Martial Artist]''.
 
The vast majority of these weapons are adapted from Colin Chapman's ''[http://www.arcdream.com/pdf/wt_martial_arts.pdf The Complete Martial Artist]''.
====Signature Weapons====
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Begun, the great internet edutciaon has.
Very few weapons in the series have any real value. They are consistently thrown away, broken, or otherwise discarded in favor of ninjutsu powers. Exceptions to this are characters that rely heavily on one powerful weapon. If you wish your character to have a signature weapon, it is strongly recommended that you purchase it as miracles using the focus flaw.
 
  
===Skills===
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The purchases I make are eniterly based on these articles.
I will be substituting the following for the standard ''Wild Talents'' skill list.
 
 
 
 
 
{| border="0"  cellpadding="0" width="100%"
 
|-
 
| width="20%" | Academics || width="20%" | Crafts || width="20%" | Investigation || width="20%" | Ninja Art: Taijutsu || width="20%" | Socialize
 
|-
 
| Athletics || Empathy || Larceny || Persuasion || Stealth
 
|-
 
| Awareness || Expression || Medicine || Politics || Subterfuge
 
|-
 
| Brawl || Husbandry || Ninja Art: Genjutsu || Resistance || Survival
 
|-
 
| Computer || Intimidation || Ninja Art: Ninjutsu || Science || Weaponry
 
|}
 
 
 
 
 
By default any skill may be combined with any stat and a character may attempt any skill roll that he or she does not possess any dice in at -1.
 
 
 
Unarmed combat will be resolved using Body+Brawl, armed combat will be resolved with Body+Weaponry. The various Ninja Art skills will come into play to identify the techniques employed by opponents and may be used in conjunction with the Attached flaw for some especially challenging jutsu.
 
====Specialization====
 
For each skill purchased select one narrow area of specialization. All rolls falling under this area gain +1. Additional specializations may be purchased as stunt dice.
 
  
 
===Like Dice Cancel===
 
===Like Dice Cancel===

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