Editing User:Bill/Shinobi/Session Notes

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Miles will be sticking with his previously discussed concept. John has elected for his character to be the host for a poisonous symbiotic vine that grants him the ability to entangle his foes with an incapacitating tendril of vegitable matter. Shannon is still struggling with her character concept. She has only played D&D and is not familiar with either ''Naruto'' or superheroes in general. This has made it tough for her to choose what direction she wants her character to go in.
 
Miles will be sticking with his previously discussed concept. John has elected for his character to be the host for a poisonous symbiotic vine that grants him the ability to entangle his foes with an incapacitating tendril of vegitable matter. Shannon is still struggling with her character concept. She has only played D&D and is not familiar with either ''Naruto'' or superheroes in general. This has made it tough for her to choose what direction she wants her character to go in.
==Session One Group B - 7 July 2009==
 
Miles and John arrived later than the agreed upon start time. While playing at a store I have called games for this, but since we're playing at a house and I was expecting to go until midnight, it wasn't a problem. The early part of the evening was taken up with completing characters and working out the specifics of their abilities. I attribute the majority of the time spent on this to John's discomfort with playing a character that isn't all together competent and Miles' habit of making his characters unnecessarily elaborate.
 
 
When presented with the option of diving directly into an action scenario or playing a more conspiracy oriented game, both players immediately agreed that they wanted an action game. I improvised a fairly simple game that included a brief mystery and the kidnapping of the team's NPC member, Seisho Ona. John and Miles appeared to have enjoyed themselves. The plot overall included a lot more elements of the supernatural than a typical episode of ''Naruto'', more on a par with a filler arc story.
 
 
Overall, I was pleased with the progress of the game. The John's character's ability was far more effective than I expected, though part of that can be attributed to my failure to apply the special dice cancel rule. I strongly suspect that his power will fall off in effectiveness when I do. The only aspect of the game that I found less than enjoyable was dealing with John's behavior in real life. In my opinion, he is not very respectful. He drank too much during the session and he was consistently digs for more information than I'm willing to give. He is also way too insecure and condescending. Fortunately, I don't mind working with people on personality problems. I will enforce some boundaries, and if he doesn't want to continue it's up to him.
 

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