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All characters were generated by hand using option two from the Player's Handbook for stats, with one minor adjustment. Instead of adding one to two stats at level four, I added three to two stats. This will be a small perk for folks choosing to play the pregens. I also used the equipment guidelines from the DMG to establish how many magic items each character would have. This was at times very challenging.
 
All characters were generated by hand using option two from the Player's Handbook for stats, with one minor adjustment. Instead of adding one to two stats at level four, I added three to two stats. This will be a small perk for folks choosing to play the pregens. I also used the equipment guidelines from the DMG to establish how many magic items each character would have. This was at times very challenging.
 
*[[Auden Grimson]]
 
*[[Auden Grimson]]
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Heroes of Shadow introduces a new Assassin variant, the Executioner. The class is designed around using debilitating poisons to set up the target for a killing strike. In fact it includes a class feature that literally says the character may choose to automatically reduce a creature with ten or fewer hit points to zero without a save. It's a little over the top, but I'm fine with it.
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In effort to use every fey race in the game, I elected to make the character a gnome. It turned out to be disgustingly effective. The character is capable of using stealth reflexively and can create a variety of illusions to further mask his presence. Combined with the poison making gimmicks, it looks like an enormously fun character for folks that like details and playing a character who is never quite part of the group.
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*[[Cleitemnestra the Widow]]
 
*[[Cleitemnestra the Widow]]
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Heroes of Shadow fills in a couple blank areas including dark paladins. The Blackguard aren't necessarily evil, but rather than manifesting the benevolent and heroic side of a gods presence they express their god's wrath. On the surface, the class seems a little broken. It includes very nice at-will attacks that grant the character combat advantage. That by itself wouldn't be an issue except it also includes triggered powers that key off combat advantage and a class feature that stacks the character's Charisma bonus with its Strength bonus for damage against targets that the character has advantage on. Rather than worry about whether it was balanced, I embraced the idea wholly. I gave the character feats granting it advantage on all enemies the first round and proficiency with a fullblade for maximum damage. I also gave it a feat that eliminates the mobility penalty for wearing heavy armor.
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To add insult to injury, I made her drow. While a suboptimal choice as far as the stat bonuses, having the ability to toss around darkness and stun targets, basically means she can grant herself and others advantage in any situation that she might otherwise not have it. I think the character has a lot of opportunity for creative backstory, though I haven't filled any of it in.
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*[[Croesus Blacktongue]]
 
*[[Croesus Blacktongue]]
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Up to this point D&D 4 clerics have been all about healing and buffing the party. Heroes of Shadow introduces the death cleric to fill in the gap of harming and debuffing clerics. Death clerics can provide some healing to a party, but not much. And the have a few quirks that really make them more effective controllers than leaders in my opinion.
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I knew that one of the regulars, the fellow who had asked about playing at a higher level in fact, had generated a death cleric, so creating this character was more of an exercise in completion than anything else. To be completely honest, I didn't put as much effort into this character as the rest because of that and it shows. Even so, in the event that he is unable to attend or his character gets killed, I have another cleric waiting in the wings.
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For Croesus, I went with a revenant. For the most part, I wanted to avoid combining races and classes from the same book. In this case it made sense to do so. However, in keeping with my fey theme, Croesus was an elf in his previous life.
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*[[Dyzan Histruk - Windtouched]]
 
*[[Dyzan Histruk - Windtouched]]
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I've got these in alphabetical order, not the order that I made them or the order that the information appears in the book. For Dyzan, a name I lifted from Flash Gordon, I was looking for a class that would fill a leader spot. I was trying for two of each role and Heroes of Shadow includes three strikers. Perhaps because they're more difficult to play, it seems like there are fewer leaders than any other role.
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Anyway, I built a Sentinel Druid from the Essentials books to create a druid with an animal companion. I was really disappointed that the book only included spring and summer variants, but by dipping into powers from Player's Handbook 2, I was able to create a wind themed character better suited to the shadow themed Vryloka.
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Vryloka are sort of a watered down version of vampires for players that want to do a vampire character but not the vampire class. Unless you're running a story that actually dips into the vryloka background, they're really just another boring sort of not-human. I really wish they had used the space for a more complex race, or even that they had reprinted the Shadar-kai.
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*[[Helfyn Darkstalker]]
 
*[[Helfyn Darkstalker]]
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Speaking of Shadar-kai, I happen to have the Dragon Annual that features them and couldn't leave them out of a shadow themed group. To even better tie the character in with the theme, I gave Helfyn the vampiric heritage feat. I ended up with three vampires and four fey all together, one character is actually both.
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I'd already made a chain fighter by the time I got to Helfyn and I wanted to steer away from that stereotype anyway, so I ended up making the character a glaive weilding Harrier Battlemind from Psionic Power. This class is absurdly mobile due to its emphasis on teleportation powers and that may lead to some folks thinking it's more of a striker than a defender. However, looking over the rest of its powers will make it apparent that the character is intended to control a section of the board. She can effectively manage two combatants while soaking up lots of damage and shaking off effects. The teleportation gimmicks add a fun bit of control and mobility, but it would be a mistake to focus on them too much.
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*[[Luthor Frostwarden]]
 
*[[Luthor Frostwarden]]
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For my other defender, I went with a Warden from Player's Handbook 2. This character and the Shadar-kai above are the only two characters built completely outside of Heroes of Shadow, which features no defenders at all. I think that is a substantial oversight by the publishers. Really, if a company is going to ascribe all characters to a tightly defined set of roles, I think it behooves them to cover all of those roles in a themed product like this. I mean really, it's four classes and possible four races designed to compliment those classes.
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I used the Frozen Soul feat to give it a little Shadowfell connection, but otherwise, it's a stock half-elf. The warden does include some nice options for this kind of game though. The Form of Winter's Herald and Winter's Grip powers are particularly well suited to the flavor of the Shadowfell in my opinion.
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*[[Sarsariel Bloodthorn]]
 
*[[Sarsariel Bloodthorn]]
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Several people I've talked with have disliked the idea of vampire being a class. And at first blush, it is counter intuitive. However, after thinking it through, I see the logic. Due to the broad array of powers ascribed to a vampire and the wide range of races that feature vampiric members, it's too complex an idea to be handled as a feat chain. I actually see a lot of potential for using this kind of monster class in conjunction with the hybrid class rules to create some very interesting characters.
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The craziest combo I could come up with for this class was to combine it with the Wilden from Player's Handbook 3. The idea of a blood drinking plant fey seemed especially alien to me. As I was writing it, the character seemed particularly potent. It uses Dexterity instead of Strength for its at-will attacks and its d10 slam attack stacks the character's Charisma bonus plus a level based increase for damage. It seems over the top, but she also only has two healing surges and half the hit points of a typical striker. In my opinion at least, the vampire makes lots of trade offs to be an effective striker who runs on the edge of her own death.
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I think Sarsariel will be best suited to players who are willing to take big risks and back off when her regeneration kicks in.
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*[[Seleme - Princess of Terror]]
 
*[[Seleme - Princess of Terror]]
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Yes, the name is particularly melodramatic. As I was writing up this Shade Nethermancer the layers of creepiness jut got thicker and thicker. The Nethermancer wizard variant is one of two featured in the Heroes of Shadow; the other being the Necromancer. The nethermancer is a fun idea, manipulating shadows and creating zones. For her second school I went with enchantment to further enhance her mind control abilities. Like the Vryloka, the shade amounts to a funny looking almost human rather than a real race, and again they're best used for their background elements in my opinion.
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This character is actually the one I put the most thought into. Among her powers are two cantrips that enable her to use Arcana in place of an Intimidate or Diplomacy check, which I like to think of as her manipulating the shadows to terrify her target into submission. The creepiness inspired me. In addition to the fun powers, I gave the character the Arcane Familiar feat from Arcane Power and selected the Arcane Eye from the Dragon magazine article on familiars. A skull mask completes her look.
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I'd recommend this character for folks that are looking for non combat solutions and lots of roleplaying opportunities. For an added bit of irony, I made her lawful good.
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*[[Volistis Gloomlord]]
 
*[[Volistis Gloomlord]]
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The last of my nine pregens is an Eladrin Gloom Binder. The Binder is a new Warlock variant introduced in Heroes of Shadow. Unlike previous warlock variants, the Binders don't have the ability to curse. The binder is instead a pure controller who manipulates creatures' positions on the field and generates hazardous zones. This caused some issues when it came to selecting equipment. None of the existing rods really compliment these abilities and Heroes of Shadow doesn't include any new ones. It's my greatest complaint about the book; more so even than not being able to build a complete party from just the presented classes.
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Volistis strikes me as an incredibly useful character. He's tailor made to control the battlefield. However, it would not be enjoyable for folks that want to get up close and personal.
  
 
===Building Your Own Character===
 
===Building Your Own Character===

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