Editing User:Bill/Thunderspire Mountain Enhanced

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This week I presented several miniatures that I have been preparing to represent the player characters. Everyone seems reasonably impressed with them. While this season of Encounters is scheduled to terminate in another four weeks, I am planning to continue using these characters for a project at work. Professionally, I work with college students that have mild degrees of autism at a technical college. Role playing games offer a good opportunity for folks with social skill deficits to engage in structured social activity and practice those skills. And it was a good excuse to purchase more toy soldiers, which I enjoy collecting.
 
This week I presented several miniatures that I have been preparing to represent the player characters. Everyone seems reasonably impressed with them. While this season of Encounters is scheduled to terminate in another four weeks, I am planning to continue using these characters for a project at work. Professionally, I work with college students that have mild degrees of autism at a technical college. Role playing games offer a good opportunity for folks with social skill deficits to engage in structured social activity and practice those skills. And it was a good excuse to purchase more toy soldiers, which I enjoy collecting.
  
I digress. This week's game continued on with the Chamber of Eyes. Seven players were in attendance; Bruce, David, Dylan, Jason, Layne, Phil, and Rachel. Bruce continued played Jamorin the half-orc again, while Layne took on Auden and Phil used Dyzan. David, Dylan, Jason, and Rachel continued with their characters from the previous week as well. Both Layn and Phil indicate that they have experience with previous editions of D&D and that this is their first time using 4e.
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I digress.this week's game continued on with the Chamber of Eyes. Seven players were in attendance; Bruce, David, Dylan, Jason, Layne, Phil, and Rachel. Bruce continued played Jamorin the half-orc again, while Layne took on Auden and Phil used Dyzan. David, Dylan, Jason, and Rachel continued with their characters from the previous week as well. Both Layn and Phil indicate that they have experience with previous editions of D&D and that this is their first time using 4e.
  
 
I had hoped that the players would be able to complete it before I left on my trip to Seattle, unfortunately we were barely able to finish half of it. This time the players elected to go through the doors to the north, skipping the middle area. This immediately led them into a chamber occupied by three duergar. Rather than get tied up at the doors this time, the players swarmed into the room; surrounding the duergar. They probably would have made short work of them too, if they had been focusing their attacks more effectively on one target at a time. After two rounds, a goblin sorcerer (actually a redcap reskinned) arrived to complicate matters. This was a moderately effective ploy. The goblin only managed to get off a couple spells before he was pummeled into oblivion, but the distraction permitted the duergar to be more effective than they would have been by themselves. Two rounds later, the hobgoblin leader of the bloodreavers, Krand, showed up. In the module, Krand is set up as a fifth level leader. This group would have torn him apart with very little effort. So, I substituted the stats for the eighth level hobgoblin Hand of Bane. That made him a much more credible threat, and potentially would have put several of the characters in jeopardy if they hadn't been operating as a team. Working together, they managed to finish off the duergar and Krand much more quickly with less damage to themselves than I would have given them credit for.  
 
I had hoped that the players would be able to complete it before I left on my trip to Seattle, unfortunately we were barely able to finish half of it. This time the players elected to go through the doors to the north, skipping the middle area. This immediately led them into a chamber occupied by three duergar. Rather than get tied up at the doors this time, the players swarmed into the room; surrounding the duergar. They probably would have made short work of them too, if they had been focusing their attacks more effectively on one target at a time. After two rounds, a goblin sorcerer (actually a redcap reskinned) arrived to complicate matters. This was a moderately effective ploy. The goblin only managed to get off a couple spells before he was pummeled into oblivion, but the distraction permitted the duergar to be more effective than they would have been by themselves. Two rounds later, the hobgoblin leader of the bloodreavers, Krand, showed up. In the module, Krand is set up as a fifth level leader. This group would have torn him apart with very little effort. So, I substituted the stats for the eighth level hobgoblin Hand of Bane. That made him a much more credible threat, and potentially would have put several of the characters in jeopardy if they hadn't been operating as a team. Working together, they managed to finish off the duergar and Krand much more quickly with less damage to themselves than I would have given them credit for.  

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