Editing User:Dakkareth/Custom Charms

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With a second purchase at Essence 7 this Charm constitutes a perfect defense against ranged attacks that doesn't hit next to instantly any target the wielder can see (such as essence beams or similar weapons), provides a discount of (Ess-6) motes to Evanescent Mirage Evasion, and guarantees automatic success on any Athletics action relating to movement (+Ess sux if opposed by another Charm).
 
With a second purchase at Essence 7 this Charm constitutes a perfect defense against ranged attacks that doesn't hit next to instantly any target the wielder can see (such as essence beams or similar weapons), provides a discount of (Ess-6) motes to Evanescent Mirage Evasion, and guarantees automatic success on any Athletics action relating to movement (+Ess sux if opposed by another Charm).
  
'''Sunlight Prism Style''' == ''Seven Dragons Dance'' from Cascading Torrent of Glory<br>
 
  
 
'''Kaleidoscopic Mirror Transformation'''<br>
 
'''Kaleidoscopic Mirror Transformation'''<br>
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'''Keywords:''' None<br>
 
'''Keywords:''' None<br>
 
'''Duration:''' Permanent<br>
 
'''Duration:''' Permanent<br>
'''Prerequisites:''' Sunlight Prism Style<br>
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'''Prerequisites:''' Seven Dragons Dance<br>
 
*at +2m Shining Chrysanthemum Step and Seven Dragons Dance create fully separate instances rather than just independent actions
 
*at +2m Shining Chrysanthemum Step and Seven Dragons Dance create fully separate instances rather than just independent actions
 
*SCS-created instances may Guard and Move without it counting as action
 
*SCS-created instances may Guard and Move without it counting as action
 
*instances draw from the same Essence and Willpower pool and share a single health track
 
*instances draw from the same Essence and Willpower pool and share a single health track
*at any time as reflexive (step 2) action an instance can be dismissed (ending the Charm in the case of SDD), causing all attacks directed against it to automatically fail
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*maximum distance between any two instances: ???
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*at any time as reflexive (step 2) action an instance can be dismissed (ending the Charm in the case of SDD), rendering it an invalid target to attacks directed against it
  
 
==Awareness==
 
==Awareness==

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